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[added] SpeedCoop 32x32

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kakka

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Post 07.04.2012, 00:22

[added] SpeedCoop 32x32

Because the Sphere map was so long that I usually quit it when I have filled the map with rockets, I thought of making a map that probably never can be filled completely because it's so short:
speedcoop3.jpg
final version
speedcoop3.jpg (112.58 KiB) Viewed 7365 times


The map is optimized for the ability to fill it nicely with missiles, and few ions in middle and some corners.

Edit: Updated path due to unending game, the middle will have 2x speed for creeps, hopefully just enough to end it fast.
  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Tue, 24 Apr 2012 16:16:12 GMT

@author kakka
@strict
@size 32x32

# Path segments
 28,32 start
28,31
28,30
28,29
28,28
28,27
28,26
28,25
28,24
28,23
28,22
28,21
28,20
28,19
28,18
28,17
28,16
28,15
28,14
28,13
28,12
28,11
28,10
28,9
28,8
28,7
28,6
28,5
28,4
28,3
27,3
26,3
25,3
24,3
23,3
22,3
21,3
20,3
19,3
18,3
17,3
16,3
15,3
14,3
13,3
12,3
11,3
10,3
9,3
8,3
7,3
6,3
5,3
4,3
3,3
3,4
3,5
3,6
3,7
3,8
3,9
3,10
3,11
3,12
3,13
3,14
3,15
3,16
3,17
3,18
3,19
3,20
3,21
3,22
3,23
3,24
3,25
3,26
3,27
3,28
4,28
5,28
6,28
7,28
8,28
9,28
10,28
11,28
12,28
13,28
14,28
15,28
16,28
17,28
18,28
19,28
20,28
21,28
21,27
21,26
21,25
21,24
21,23
21,22
21,21
21,19
21,17
21,15
21,13
21,11
21,10
19,10
17,10
15,10
13,10
11,10
10,10
10,12
10,14
10,16
10,18
10,20
10,21
12,21
14,21
16,21
18,21
20,21
22,21
24,21
26,21
28,21
30,21
 32,21 end


# Blocked coordinates
31;21
29;21
27;21
25;21
23;21
19;21
17;21
15;21
13;21
11;21
10;19
10;17
10;15
10;13
10;11
12;10
14;10
16;10
18;10
20;10
21;12
21;14
21;16
21;18
21;20
Last edited by kakka on 24.04.2012, 17:13, edited 2 times in total.

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Post 07.04.2012, 00:22

Re: [added] SpeedCoop 32x32

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KiQuafix

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Post 07.04.2012, 00:29

Re: SpeedCoop (32x32)

It is possible, that you add some blocked areas? ;)
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kakka

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Post 07.04.2012, 12:05

Re: SpeedCoop (32x32)

You mean areas where I can't build anything? Why make it harder?

Hmm.. I got an idea: How about I make the creeps circle the circle in the middle of the map twice instead of once? I am afraid the map is too short.
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manuel

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Post 07.04.2012, 18:13

Re: SpeedCoop (32x32)

It´s not too short, but the most 32x32 maps are far too long. I like the path, but the design could be better.
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kakka

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Post 07.04.2012, 21:12

Re: SpeedCoop (32x32)

What do you mean by "design" - the graphics? What can be improved?
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KiQuafix

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Post 08.04.2012, 00:31

Re: SpeedCoop (32x32)

Some blocked areas :) It's your turn, show us your phantasy! ;)
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kakka

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Post 08.04.2012, 10:38

Re: SpeedCoop (32x32)

Can you elaborate on the "blocked areas" ? Not sure what that is and why I need them on this map.
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Opttimuz

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Post 08.04.2012, 14:16

Re: SpeedCoop (32x32)

Wenn man da alles mit ultis voll baut dann kommt da kaum noch was durch mit sternen noch :)
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Darkblades

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Post 08.04.2012, 14:21

Re: SpeedCoop (32x32)

Na klar.
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EasyX

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Post 08.04.2012, 15:52

Re: SpeedCoop (32x32)

Immer diese vielsagenden Antworten.
The map isn't so short how it looks. But the beginning will be hard because only ultimate towers (ion cannon) have enough range. If you reach the point that you can build ultimate everywhere it's to easy for some rounds. So the idea is to create some background grafics and block some areas to make it harder at the end.
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kakka

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Post 08.04.2012, 19:19

Re: SpeedCoop (32x32)

I don't think the map needs to be any harder than it is already - by blocking some places where you could build. That would just be too hard then, and I don't see the point in that. In my opinions it just makes it annoying. I hate blocked areas ;)

Edit: I made the path to see how long it is: Total 160 length, i'm not sure is that long or short. Comments?
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EasyX

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Post 08.04.2012, 20:35

Re: SpeedCoop (32x32)

If you play this map allone (you will get 1/4 of the creeps compared to a 4 player team) it's very easy because 160 ist very long.. compared to 16*16 maps
And you have much more building space. Thats why i said blocking areas would be good. With this it's easy to reach round 85-95 or more i bet. Also the map looks a bit boring now.. because of the missing background.
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kakka

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Post 08.04.2012, 20:56

Re: SpeedCoop (32x32)

Oh, but other survival maps allow re-using the same tower for multiple times. Here you build one missile and it can hit the same creep 2 times tops, on other maps there can be 4 or 6 hits with same missile when the creeps go near the tower more often, so that's why I think it's harder and we don't need to limit the space.

Maybe we should test the map before judging it. Thats why prototypes are built in industry to see if the theory works ;)

The background might feel boring, I agree, suggestions? :) Hmm... I will try to apply some blur effect there... Wait. :D
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kakka

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Post 08.04.2012, 21:13

Re: SpeedCoop (32x32)

Is this good? :)
speedcoop3.jpg
test
speedcoop3.jpg (112.58 KiB) Viewed 7466 times
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Pezinator

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Post 10.04.2012, 21:35

Re: SpeedCoop (32x32)

Yeah! it's much better like! It doesn't look as boring, as it did before
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kakka

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Post 11.04.2012, 14:49

Re: SpeedCoop (32x32)

Thanks :D

When can we play this!? :o
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dcode

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Post 24.04.2012, 15:38

Re: SpeedCoop (32x32)

Added! :)
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kakka

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Post 24.04.2012, 17:01

Re: SpeedCoop (32x32)

Thx! I'm playing the map now :D And I must say, the beginning of the game was hard, but the end was easy: it will never end!

Maybe the map could be better if the length was nearly halved in a way that the creeps would move faster in the end of the map, then it would end. I still don't want to add blocked areas when it can be made harder simple by fastening up the end of the map.

I'm surprised this was as easy as SPHERE map...
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kakka

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Post 24.04.2012, 17:13

Re: SpeedCoop (32x32)

Added the fixed path now! (in the first post).

I'm still not sure if it's too hard at the beginning now, because the game I played I lost 7 lives at beginning, couldn't kill all phoenixes, so the beginning is really hard, but once you get money it gets easier. Now when the path is shorter, I think it might be too hard.. Well who knows without testing, right? ;)
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Seraph07

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Post 23.06.2015, 00:24

Re: [added] SpeedCoop 32x32

New survivor values:

99 / 116 / 120
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