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Castlegrounds [32x32]

PostPosted: 23.06.2015, 19:06
by alexinator
-255x2 segments
-1/Entry/Exit

Re: Castlegrounds [32x32]

PostPosted: 23.06.2015, 22:51
by NYSH
hi :)
This map looks good to me, it's mirror image at start and then the paths combine, I like your design :D

But I somewhat don't like those color combinations a bit. :roll:
 

Re: Castlegrounds [32x32]

PostPosted: 24.06.2015, 14:34
by alexinator
Updated

Re: Castlegrounds [32x32]

PostPosted: 24.06.2015, 17:08
by DarkSpirit
I think the map looks great and the updated colors are nice to. Its looks great for survivor and i'm looking forward to try it out :D

Re: Castlegrounds [32x32]

PostPosted: 24.06.2015, 21:42
by alexinator
Thanks :) Nice to have such a nice feedback. I´m glad you like it!

Re: Castlegrounds [32x32]

PostPosted: 25.06.2015, 09:36
by Pezinator
It's called castlegrounds so the first thing that came to my mind was a battle field in front of an old castle. So what do you think about this idea: I really like the new path style. The path now looks like dirt. So I would recommend to colour the background green and give it some kind of grass texture, so the map really looks like a castleground.
Cheers. Pezi

Re: Castlegrounds [32x32]

PostPosted: 26.06.2015, 21:50
by alexinator
I like that idea :) And it looks better imo.
Thank you!

Re: Castlegrounds [32x32]

PostPosted: 27.06.2015, 05:58
by ThexJoker
nice work alex. this one should prove to be a very fun map.

Re: Castlegrounds [32x32]

PostPosted: 27.06.2015, 16:06
by NYSH
now it looks even better :o

perfectly done alexinator, now i like it :D

Re: Castlegrounds [32x32]

PostPosted: 29.06.2015, 14:13
by alexinator
Thank you! :)

Re: Castlegrounds [32x32]

PostPosted: 30.06.2015, 10:03
by alexinator
yeah, each spiral has a little tunnel

Re: Castlegrounds [32x32]

PostPosted: 30.06.2015, 10:37
by Seraph07
Added to Testing

Survivor values:

104 / 125 / 130

Re: Castlegrounds [32x32]

PostPosted: 30.06.2015, 15:21
by alexinator
Thanks

Re: Castlegrounds [32x32]

PostPosted: 30.06.2015, 18:02
by Seraph07
Feedback from the game I played:

"The design hurts in the eyes."

I cannot go with this sentense for 100% but improvents can be done.

Re: Castlegrounds [32x32]

PostPosted: 30.06.2015, 19:12
by Donliri
Hello
thanks for taking time to create 32x32 map, with this ill post what i think.
I just played this map and the path was abit different, which i dont mind however it didnt give me the feeling of a 32x32 map because there is lacking a good main defspot. Take a look at our current 32x32 maps, youll instantly notice the main defspot.
Cheers!

Re: Castlegrounds [32x32]

PostPosted: 01.07.2015, 16:33
by alexinator
Did he explain why it causes pain in his/her eyes?

@Donliri
Yeah, you´re right, I distributed the def-spots on whole map. If it is prefered to have less , but stronger def-spots, ill consider that for next time. Thanks for ur feedback.

Re: Castlegrounds [32x32]

PostPosted: 22.12.2016, 10:11
by Seraph07
Added to FUN.

New survivor values
Easy: 115
Medium: 125
Hard: 130