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Timefactory [32x32]

PostPosted: 11.06.2015, 13:58
by alexinator
-392 segments
-12 clocks (with 4 path segments)

I hope you like it and would be pleased about some opinions.

Re: Timefactory [32x32]

PostPosted: 14.06.2015, 07:25
by Seraph07
Can you upgrade the deffspots a bit? Splitted path is very hard to deff and since you deff at the end of the map all clocks do not help you to get into the lategame.

The maindeff should be here:
timefactory, midgamedeff.jpg
timefactory, midgamedeff.jpg (162.52 KiB) Viewed 17259 times


It is hard to take the first sharks down or the mighty titan mamba combo.

Maybe remove the clocks? They help a bit with fulldeff but you should only get fulldeff with Bounty Hunter and Big Combo Easy. The problem is that the KI is bugged in BC Easy, you only get raptors in the lategame and you can deff every wave. Waiting for round 480 should not be the goal.

Re: Timefactory [32x32]

PostPosted: 14.06.2015, 11:45
by alexinator
I agree with your suggestions. 32x32 maps shouldn´t be unchallenging and eternal. I´ll connect the main-deff path and remove the clocks.

Thanks for ur help

Re: Timefactory [32x32]

PostPosted: 14.06.2015, 13:12
by alexinator
Updated
Creeps will go 2 rounds around the squares

Re: Timefactory [32x32]

PostPosted: 14.06.2015, 16:24
by Knappe8
I liked the first map.
I don't know whats the problem for Seraph.

Also it may be nice, to see the first map as 2x 16*32 ;)

Greetings

Re: Timefactory [32x32]

PostPosted: 14.06.2015, 16:46
by H4T3
i dont like both versions.. dunno why

Re: Timefactory [32x32]

PostPosted: 21.06.2015, 10:22
by Seraph07
Added to testing (first version).

Survivor values

102 / 121 / 125

Re: Timefactory [32x32]

PostPosted: 22.06.2015, 10:45
by ThexJoker
I like the second one. I think the clocks make it too easy but we'll soon see

Re: Timefactory [32x32]

PostPosted: 22.06.2015, 11:48
by H4T3
for me this map is on one stage like "BOMB".. nice 2 have, but I'll never (ever) play it again.. it's just boring.. sry 2 OP, but I like to play with humans. :D

Re: Timefactory [32x32]

PostPosted: 22.06.2015, 12:21
by ThexJoker
I liked it nice gameplay. ( I hate bomb) anyways after testing it out a few times, I'm thinking the first one is good but need timed down one notch to shorten gameplay a bit. The background image is awesome. well done. I like the path as well easy on the eyes. :D :D

Re: Timefactory [32x32]

PostPosted: 22.06.2015, 23:32
by Seraph07
We dont want maps wich can be played in Bounty Hunter till round 480. Please consider this when making a [32x32] map. They tend to be long and easy to deff, but you have no fun waiting for 2 hours and gain nothing.

Nobody played this map that long but I think it can be done here, please test it someone. :)

Re: Timefactory [32x32]

PostPosted: 22.12.2016, 10:15
by Seraph07
Added to FUN.

New survivor values
Easy: 115
Medium: 125
Hard: 130