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Duo 32x16

PostPosted: 17.05.2015, 22:09
by alexinator
-103 x 2 Pfadsegmente
-2 Ein/Ausgänge
Mehrspielersicht erträglicher als bei 16x16

Re: Duo 32x16

PostPosted: 31.05.2015, 11:54
by alexinator
Meinungen sind erwünscht.

Re: Duo 32x16

PostPosted: 31.05.2015, 20:28
by Seraph07
In der Datei alles kleinschreiben dann lade ich sie hoch.

Ausführliches Feedback kommt dann auch. Mich interessiert vor allem der Unterschied 2vs2 und 2vs2coop den diese Map hier ermöglicht.

Re: Duo 32x16

PostPosted: 31.05.2015, 23:01
by alexinator
Erledigt

Re: Duo 32x16

PostPosted: 01.06.2015, 16:53
by Seraph07
Added to testing.

Survivorvalues

99 / 116 / 120

Re: Duo 32x16

PostPosted: 01.06.2015, 17:33
by Seraph07
Ich bin kein Coop-Freund aber die Map hat dafür Potential.

An den Kreisen kann man gut verteidigen und auch zum Nachdeffen ist Raum gelassen worden. Der Tunnel macht es schwierig Combos gescheit zu vernichten (von den gesplitteten Pfaden mal abgesehen). Für Telsa und Ions ist die Map jedoch super. Die Creeps bleiben eine Ewigkeit in Reichweite.

Der Pfadverlauf war für meine Mitspieler am Anfang unklar. Nach ~20 Runden haben ihn aber auch alle verstanden.

Na dann fleißiges Survivor testen. :)

Re: Duo 32x16

PostPosted: 01.06.2015, 19:29
by savvi
Changing the colors will be wise. This red is very tiring for eyes.

Re: Duo 32x16

PostPosted: 01.06.2015, 20:50
by Seraph07
I played the map with vector vision. Please more feedback about the colors.

Re: Duo 32x16

PostPosted: 02.06.2015, 00:02
by ThexJoker
I like the color. Survivor gameplay is very challenging But fun. nice twist something very different from the other maps presenting a new way of playing survivor whether it be The Big Combo or Bounty Hunter.

Re: Duo 32x16

PostPosted: 05.06.2015, 19:32
by alexinator
thanks u all for your helpful comments, ill shade the colors to get a better view of green/white creeps.

Re: Duo 32x16

PostPosted: 08.06.2015, 18:53
by alexinator
Updated

Re: Duo 32x16

PostPosted: 09.06.2015, 18:26
by ThexJoker
oooh shiny. I like it. I think the path may need to be a little darker but we will see

Re: Duo 32x16

PostPosted: 10.06.2015, 12:44
by Seraph07
Please update the mapfile so I can update the map.

Re: Duo 32x16

PostPosted: 10.06.2015, 13:28
by alexinator
Sorry, my bad :)

Re: Duo 32x16

PostPosted: 10.06.2015, 15:24
by Seraph07
Updated.

Re: Duo 32x16

PostPosted: 10.06.2015, 15:48
by alexinator
Thank you

Re: Duo 32x16

PostPosted: 10.06.2015, 20:33
by ThexJoker
its a lot easier to see the green creeps now. still a little hard at the very start but I like it.

Re: Duo 32x16

PostPosted: 10.06.2015, 20:42
by alexinator
Thank u , yeah, maybe i will remake it again later.

Re: Duo 32x16

PostPosted: 10.06.2015, 22:00
by ThexJoker
I think its good now. we'll just have to wait for more comments I guess

Re: Duo 32x16

PostPosted: 10.06.2015, 22:56
by Seraph07
We need some survivor feedback (TBC Hard), which is the key for FUN.