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transcendence [16x16]

PostPosted: 09.06.2014, 17:50
by xdXP
Not yet sure of the name but the path stays.
Enjoy.

Re: transcendence [16x16]

PostPosted: 09.06.2014, 20:28
by xdXP
New try.

Re: transcendence [16x16]

PostPosted: 09.06.2014, 21:22
by Magneto
Hi

Sehr schöne Map und Pfadverlauf

MFG Mag

Re: transcendence [16x16]

PostPosted: 09.06.2014, 22:02
by xdXP
*Map borders now match

Re: transcendence [16x16]

PostPosted: 09.06.2014, 22:44
by Pezinator
Haha :D got a smile on my face at the moment! I do like the path. Only thing I wanted to complain about was the mapborder :D But guess that problem has been solved.

I am going to wait for some more opinions, before I'll give you a final rating, but at the moment I don't see any compulsive improvements!
Nice map for sure!

PS: maybe one small thing: I guess green creep visibility shouldn't be a problem But have you tried green towers? Are they fine?

Re: transcendence [16x16]

PostPosted: 10.06.2014, 01:59
by PlixFiz
I love this map, especially the path, its super clean and i love the background, this map should definitely be added to the game. -Plix

Re: transcendence [16x16]

PostPosted: 10.06.2014, 08:11
by xdXP
First i want to thank you all for the supporting. ;)
And please remenber im always open for changes to improve the map.

Regarding the green towers, they are visable but i can dark out the light green.

Re: transcendence [16x16]

PostPosted: 10.06.2014, 08:39
by Knappe8
How about the classic design?

Re: transcendence [16x16]

PostPosted: 18.06.2014, 12:43
by xdXP
*Darker greens and better borders outlines.

Re: transcendence [16x16]

PostPosted: 18.06.2014, 15:56
by Pezinator
Ok I think it has been enough time, so that everyone interested can tell their opinion. After taking a closer look atthe design and the path, I finally made my rating. And I have to say, that I am not as enthusiastic about the map anymore as I was initially.

The path is fine. Nothing to complain, new, interesting, a lot of defense spots and nice places for some good combos.

The design on the other hand, is fine too. Not the best I have ever seen, but nice for sure. Not too clean but also not to distracting.

The only big problem I found is the tower visibility. As I already mentioned, you are going to get problems with the green towers. Creeps are fine, but the Classic towers are hard to see. I for my part, think that these are a little bit TOO hard see. This means XDXP you might want to darken out the background even a bit more, or you'll easily change the background colour. In this current state and even though the map is quite nice, I wouldn't let this map pass to the internal rating.

test3.jpg
test3.jpg (137.16 KiB) Viewed 15263 times



Btw. You might want to edit your map file. It would be perfect if you could upload a ZIP file instead of the RAR and both, the background and the pathfile need to have the exact SAME WRITTEN name, otherwise the map might not work if uploaded.

transcendence_bewertung.jpg
transcendence_bewertung.jpg (162.94 KiB) Viewed 15263 times

Re: transcendence [16x16]

PostPosted: 18.06.2014, 21:03
by xdXP
Thanks for the review pezi.
Here are in different colours.

Re: transcendence [16x16]

PostPosted: 18.06.2014, 21:05
by xdXP
Even more darker greens.

Re: transcendence [16x16]

PostPosted: 18.06.2014, 22:20
by Knappe8
test5 looks nice :)

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:40
by krunx
Upload the updated (with Verison test4) .zip and map will be added!

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:51
by xdXP
Test4 is not my favourite but feel free to choose what you like the most.

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:52
by krunx
which one do you like most?

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:55
by aleqqqs
test4 - for its darker color

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:55
by xdXP
I like most 5.

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:55
by krunx
k, uplaod .zip...

Re: transcendence [16x16]

PostPosted: 22.06.2014, 21:59
by xdXP
Btw you can change rar to zip just renaming it...