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Raceday [16x16]

PostPosted: 30.06.2013, 20:11
by xdXP
My first work. =]
Thx for dcode for the great help on shader effects and the new stand :)

Re: Raceday [16x16]

PostPosted: 01.07.2013, 13:47
by Jolene
i think start and ending need to connect to those of the other players.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 15:37
by manuel
Not necessary, if the map doesn't touch the edges.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 15:54
by lFelck
Nice idea for the path, but the design is terrible.^^
Maybe, if the curves are round and there's a nice backround...

Re: Raceday [16x16]

PostPosted: 01.07.2013, 15:59
by manuel
Design should be better, but I would not use curves.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:21
by xdXP
the original file of the map is on .bmp but the site doesnt support that kind of file.
and i changed to .png but it lost some quality

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:32
by lFelck
You can change to png without loosing quality.
Somewhere (depending on your program) should be an option to select how strong it will be compressed (don`t compress ;)).

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:47
by MFG659
Good idea. ;) Can you also change the direction of the road of clockwise into counter clockwise (because the plaque of CreepTD is showing a mercury, wich is looking left) and you should round off the corners.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:48
by xdXP
Here is the original file
every time i change it compress and quality lost =[

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:49
by xdXP
the original logo of the game is that :D

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:52
by MFG659
xdXP wrote:the original logo of the game is that :D

Yes, I know it with the logo ;) (my english is not so good :? ).

Re: Raceday [16x16]

PostPosted: 01.07.2013, 19:58
by xdXP
no i understand wrong your question xD
yes it´s possible to change but that way the last part of the map has worse building spots to build
like less range and every player likes to def almost in the end of the map
so if i changed to counter clockwise you would have to build more because it has worse building spots in the end

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:14
by dcode
Maybe a few highlights, like so?

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:17
by MFG659
I mean so.png
No, I mean it so
I mean so.png (130.32 KiB) Viewed 7693 times

The picture is saying it.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:17
by xdXP
dcode only needs to touch on something and turns that in to gold =]

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:21
by lFelck
I like the lights from dcode, but the background looks "simple" and blurred.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:21
by xdXP
i know dude but now the last part of the map as worse build spots

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:23
by lFelck
I agree with xdxp. Clockwise is the better direction.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 20:48
by Pezinator
Hmm why didn't you just let the map how it was. I don't understand why you didn't like the original design. Improving the black colours would have been the best thing to do. Now the design looks ugly. If you really want to follow the new idea. You need to make it the way NYC is. That means paint it on your own.

Re: Raceday [16x16]

PostPosted: 01.07.2013, 21:41
by dcode
+ A bit sharper grass, a custom made terrace image and shadow on the sign.