Selbst mit sehr viel Fantasie wäre es immernoch linksrum. Ich find das einfach nur kindisch...
Re: [16x16] MATRIX
Posted: 30.06.2013, 13:16
by manuel
Lustig, dass die Hakenkreuze inzwischen alle kindisch finden, vor einer Weile wurden deshalb noch reihenweise Maps überarbeitet oder abgelehnt. Aber stimmt, es ist falsch rum.
Re: [16x16] MATRIX
Posted: 30.06.2013, 16:47
by Flipper
A Swastika? Really? that is a big stretch there. Only Issue I have is the u-turn near the top, not sure it would provide anything defensively....it could be a red herring though.
Also you blocked some but not all tiles adjacent to the diagonals; why?
Re: [16x16] MATRIX
Posted: 30.06.2013, 16:56
by lFelck
I blocked only the tiles at the long diagonals(2x1 jumps), where the creeps would move directly above the towers. I'm not sure if it bothers at the other diagonals.
Re: [16x16] MATRIX
Posted: 30.06.2013, 17:23
by Jolene
cool design, but paths with diagonal elements aren't fun to play.
Re: [16x16] MATRIX
Posted: 30.06.2013, 17:28
by lFelck
The point is, I had the idea for the design, but I don't have a nice path for it.^^ If anyone had a better path which fits to the theme, i would be really happy.
Re: [16x16] MATRIX
Posted: 30.06.2013, 17:52
by lFelck
Ok, another path:
I think, there are good deffspots but with only a few places for towers. So it would be interessting to see the different tactics for arranging with the small space.
Re: [16x16] MATRIX
Posted: 01.07.2013, 13:40
by Jolene
i like it
Re: [16x16] MATRIX
Posted: 04.07.2013, 14:12
by lFelck
Any other oppinions? I can't improve the map, if noone (except Jolene) posts. Or is it just perfect? (i can't imagine this )
Re: [16x16] MATRIX
Posted: 04.07.2013, 14:43
by dcode
For me it looks like the matrix, then I am unsure. It would be great to see any element from the movies as the base concept behind it instead of just the screen background.
Re: [16x16] MATRIX
Posted: 04.07.2013, 15:18
by Lamer
Hello
It's not what the Matrix-Code looks like. You've taken a Matrix Graphic and put a Filter on it to cover up that the Backround isn't from you. I dont thinks thats a big Problem at all, but the result realy doesn't works as Matrix-Design.
It is too blurry, too dark and the Path-Design is "Ok" but not so special.
On the Pro side, i like the Path of the second Version.
Im sorry that i cant give better Tips. Ive seen that look just too many times before an way better. At all it's not a new or creative Work.
Greetings Lamer
Re: [16x16] MATRIX
Posted: 04.07.2013, 15:38
by lFelck
First off all the background is from me. If you don't believe me, i can tell you how i made it (without any graphics from the internet).
I'm not really sure, what you mean dcode. Something like Neos or Smiths face? The characteristic bullets or such slow motion things won't look well, i think. And most guys don't like writing in the map design (estimator). But i agree with you, that something special is missing.
Re: [16x16] MATRIX
Posted: 04.07.2013, 17:31
by dcode
There could be the lobby where those heavy fights take place, or a telephone as exit point, or the machine world (creeps = machines), maintenance tunnels, zion gate, zion itself like seen in the final fight...such things There are plenty of possibilities.
Re: [16x16] MATRIX
Posted: 04.07.2013, 19:23
by lFelck
Oh, you mean a total remake of the design. Ok, I'll try some things, but i think that needs time.
Re: [16x16] MATRIX
Posted: 04.07.2013, 23:34
by Flipper
Just a thought for inspiration........
matrix.png (189.65 KiB) Viewed 9061 times
Re: [16x16] MATRIX
Posted: 05.07.2013, 19:10
by Rambo196
finde den pfadverlauf gut und neu. Design is nicht so meins..., hab da aber auch keine ideen...