Page 1 of 1

[16x16] Sliced

PostPosted: 05.04.2013, 00:26
by aleqqqs
Path



Image


Multiplayer-View

Re: [16x16] Sliced

PostPosted: 07.04.2013, 15:13
by Ximon
rating of the map:

name of map: sliced
author of map: aleqqqs
type of map: 16*16

    form:

    correct format? Yes
    all files? Yes
    length: middle/long
    correct multiplayer mode? Yes *nice transfer! bonuspoint


    design:

    characteristics 2/5
    background design 3/5
    path design 4/5
    details 3/5
    good resolution 2/5 *seems unclean


    playability:

    variety 3/5
    fun 3/5
    def positions 4/5
    creep visibility 5/5
    tower visibility 5/5
    apparent path course 5/5

total points: 40/58

Re: [16x16] Sliced

PostPosted: 16.04.2013, 15:27
by Jolene
gefällt mir gut, sowohl vom pfad her, als auch vom design

Re: [16x16] Sliced

PostPosted: 28.04.2013, 22:37
by krunx
Added to TESTING!

Re: [16x16] Sliced

PostPosted: 25.05.2013, 23:44
by Pezinator
While testing the Map we found some things we were unsatisfied with. Basically there was one main concern:

The Main defence Area is quite far at the end, so there is not much space left for catching the creeps, that go through, moreover the start and the end are quite near to each other, that means that the few space you have to defend at the end, can't be used nicely.

Imporvents: Aleqqqs if you don't bother could you maybe change the path a bit, so that you have a proper main defence area.