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[32x16] Synapsis

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aleqqqs

Racing Mamba
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Post 26.12.2012, 17:56

[32x16] Synapsis

since there is only 1 very short coop map.
path length: 56

all fields blocked outside the blue area

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Post 26.12.2012, 17:56

Re: [32x16] Synapsis

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Donliri

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Post 26.12.2012, 18:53

Re: [32x16] Synapsis

i like this , good job
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Magneto

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Post 26.12.2012, 19:10

Re: [32x16] Synapsis

Hi

Nice Map

MFG Mag
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Seraph07

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Post 26.01.2013, 13:03

Re: [32x16] Synapsis

I like the path.
I dont like the pathdesign, I realy prefer a straight flow.
A raster would be good.
The mapdesign is ok, nothing special but it takes his job.

Good coop map, will be funny to play it.
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Knappe8

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Post 26.01.2013, 13:33

Re: [32x16] Synapsis

Wird am Ende keiner spielen wollen...
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Seraph07

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Post 26.01.2013, 13:41

Re: [32x16] Synapsis

Please writte english or bilingual.
Please give reasons why:"nobody will play this map".
Why would you dont play this map and what could be better to play a map like this?

Do you have suggestions in mind how you would change the path to be more interesting?
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Pezinator

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Express Raptor
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Post 26.01.2013, 16:13

Re: [32x16] Synapsis

If i may make a guess I'd say cause the map is too short. But acutally it is easier to defens than longepeedvec. It's true that the design is a bit disturbing. At first I was wondering which of this strange feets is the start. Before I realized, that the path is in the middle
"Have no fear of perfection; you'll never reach it."
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Chadworthy

Demeter
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Post 02.02.2013, 04:24

Re: [32x16] Synapsis

I like it, especially the background.
Good job, I would play it.
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manuel

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Post 02.02.2013, 10:00

Re: [32x16] Synapsis

SS?
Was kommt als nächstes? AH?
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Seraph07

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Post 02.02.2013, 11:51

Re: [32x16] Synapsis

Do you mean this thread:
viewtopic.php?f=19&t=1653
or do you mean the path from Synapsis which flows like a S?

If you mean the first: please dont spam.
If you mean the secound: there is no problem with that.
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manuel

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Post 02.02.2013, 12:24

Re: [32x16] Synapsis

Never seen that map, I´m talking about the path´s SS, it reminds me of something, but I don´t remember of what...
I could google it and have a look at the results...

You say, that theres no problem? Imho, there´s rather a problem, than with the swastica maps.
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aleqqqs

Racing Mamba
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Post 02.02.2013, 13:45

Re: [32x16] Synapsis

that swastika / SS rune bullshit is just absurd. :rolleyes:
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Flipper

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Post 02.02.2013, 20:43

Re: [32x16] Synapsis

I like the coloring.

Gonna be nitpicky------
any chance of removing the line where the energy bolts meet on the dual screen? maybe just a little blend at the edge might fix.
I think this will be a fun one to play

Yo say all blocks outside the blue are blocked...does that include the "energy beams" as well? or are those buildable?
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Pezinator

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Post 02.02.2013, 20:58

Re: [32x16] Synapsis

Come on this ss and swastika stuff is getting akward. Nobody will think about that. I wouldn't even have thought about that till manuel mentioned it and even now I don't care about it. My opinion of the map is the same as before. Design perfect maybe the path is not that special, but that's my opinion. I am definitely no friend of vectorpaths, so i'd say I am the wrong person for this map. But others will definitely like it!!
"Have no fear of perfection; you'll never reach it."
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aleqqqs

Racing Mamba
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Post 02.02.2013, 23:39

Re: [32x16] Synapsis

Flipper wrote:Yo say all blocks outside the blue are blocked...does that include the "energy beams" as well? or are those buildable?


no those arent buildable, they dont fit in the grid
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Chadworthy

Demeter
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Post 03.02.2013, 07:35

Re: [32x16] Synapsis

I definitely like the binary code background! Very awesome! I was interested to see if it spelled anything, and it ends up spelling swastika and Hitler...
lol jk. :lol:
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lunareclipse

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Post 17.02.2013, 04:11

Re: [32x16] Synapsis

Nice
Last edited by lunareclipse on 06.03.2013, 21:59, edited 1 time in total.
Reach 4 the moon, you can do if if you dr3am.
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C0re

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Post 21.02.2013, 21:37

Re: [32x16] Synapsis

Könnte man gleich zu den Wettkampf-Karten geben.
Pfad ist zwar kurz aber durch die 2 Kurven doch super zu deffen.
Design ist auch schön, nicht überladen und angenehm anzusehen.
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EasyX

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Post 16.11.2013, 21:12

Re: [32x16] Synapsis

SURVIVOR DIFFICULTIES
Easy: 88
Medium: 99
Hard: 102

Mapfiles
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Seraph07

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Post 20.12.2016, 12:42

Re: [32x16] Synapsis

New survivor values

Easy: 104
Medium: 112
Hard: 116

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