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[addet] Orange 16x16

PostPosted: 20.08.2012, 03:02
by xAiM4HeaD
It looks difficult, but is so simple. Arrows should clearly show the path.

Es sieht schwer aus, ist aber einfach. Pfeile sollten den Weg deutlich zu erkennen geben.



MfG


Hope ya like it


Image



32x32
[spoiler]Image[/spoiler]

Re: Orange 16x16

PostPosted: 20.08.2012, 09:57
by Knaeckebrot
Nice Graphic!!
And it looks like something new. I like it.

Re: Orange 16x16

PostPosted: 20.08.2012, 09:58
by bimm
..

Re: Orange 16x16

PostPosted: 20.08.2012, 13:27
by xAiM4HeaD
Thanks for the feedback for now.

I had a lot of arrows before, but too much are also confusing.

Just ignore the arrow if the creeps are not starting with the line of the arrow. Hard to explain, hope you know what i mean.

Re: Orange 16x16

PostPosted: 22.08.2012, 09:06
by Australis
Over all i like the path but im not a real fan of the usage of tunnels/bridges on paths.

Graphics with the white path and orange tiles is very clear.. so good visibility i think.

Re: Orange 16x16

PostPosted: 22.08.2012, 10:18
by xAiM4HeaD
Australis wrote:Over all i like the path but im not a real fan of the usage of tunnels/bridges on paths.

Graphics with the white path and orange tiles is very clear.. so good visibility i think.



I also don't like that bridges, but the path should be easy to understand. If there wouldn't be the two bridges, i would need to add a lot of arrows. That is very confusing.


Thanks for your feedback

Re: Orange 16x16

PostPosted: 22.08.2012, 12:05
by kvetoSK
not bad, i like the idea

Re: Orange 16x16

PostPosted: 22.08.2012, 13:45
by domitmn
What about the white creeps' visibility on the grey/white path ?

Re: Orange 16x16

PostPosted: 22.08.2012, 14:59
by Bianca1989
Pfad gefällt mir gut. Design is auch ganz anschaulich. Denke dass man weisse/ evtl grüne Creeps schnell mal übersieht. Und finde nicht dass die Creeps noch zusätzlich stoppen sollten..

Re: Orange 16x16

PostPosted: 22.08.2012, 16:09
by Australis
Good point on white path.. i didn't even think.

Re: Orange 16x16

PostPosted: 22.08.2012, 18:57
by ALT
remove the underground segments and i will +1 this map. ;)

Re: Orange 16x16

PostPosted: 23.08.2012, 05:55
by Pezinator
I don't know wy you all dislike the bridges. I would actually have even more ;)

Re: Orange 16x16

PostPosted: 24.08.2012, 21:11
by ALT
Pezinator wrote:I don't know wy you all dislike the bridges. I would actually make even more ;)

Because. Rockets. Stops. From. Shooting. Once. A. Creep. Goes. Under. Ground! So they become pretty much useless, unless you have whole map filled with them...

Underground segments makes sense only in very few cases. You dont have to use every feature just because they are there. When the path splitting came: everyone had maps with 10 different splits! Now when underground segments came: everyone has maps with 50 underground segments. Whee.

As I said, You dont have to use them! Only use when NEEDED, not because its "cool". It doesnt make map better, just more annoying!

Re: Orange 16x16

PostPosted: 25.08.2012, 09:45
by Pezinator
[spoiler]I Exactly like them cause rocket don't make that much sense anymore. Rockets are far overpowered. If you build tunnels you can't just simply built them everywhere[/spoiler]

Re: Orange 16x16

PostPosted: 25.08.2012, 13:34
by ALT
Pezinator wrote:I Exactly like them cause rocket don't make that much sense anymore. Rockets are far overpowered. If you build tunnels you can't just simply built them everywhere

lol rockets arent overpowered. if we didnt have rockets, the first player who saves 10 rounds is the winner.

"build them everywhere" is something what a newb would do. a pro would build only few white or red rockets at the best places.

Re: Orange 16x16

PostPosted: 25.08.2012, 13:42
by Pezinator
[spoiler]Exactly you just have to build them at the right positions than nobody cares. So where is the problem? if you build them at the right positions in this map they will find some creeps to shoot at. ;)[/spoiler]

Re: Orange 16x16

PostPosted: 25.08.2012, 14:07
by xAiM4HeaD
Pezinator wrote:[spoiler]Exactly you just have to build them at the right positions than nobody cares. So where is the problem? if you build them at the right positions in this map they will find some creeps to shoot at. ;)[/spoiler]



i agree with you there. i don't like a lot of bridges, too, but those two bridges would avoid that basic tactic. Rocket, Rocket, Rocket, Slowtower, Rocket, Rocket, more Rockets, annother Rocket, Rockettower, Rocket, Ultimate, Sell Ultimate and Build Rocket .... :D

Now you need better tower strategy's for example 2 fiels before the tunnel, you could put them on closest.





I had no idea which color is in good contrast to that orange. Black wasn't.


Maybe like this:
Image

Re: Orange 16x16

PostPosted: 25.08.2012, 14:21
by Pezinator
yeah. basically i like the white but as someone said earlier that could be a big problem for the visibility of the creeps, so grey might be quite a good idea.

Re: Orange 16x16

PostPosted: 25.08.2012, 14:35
by Bianca1989
Finde die Map jetzt ganz gut, hat mir vorher auch gefallen nur hatte ich bedenken wegen der Sichtbarkeit der Creeps. Zu den Tunnel sag ich nichts, ist jedem dasseine, ich bin kein Fan davon aber das muss ja nicht ich entscheiden ob Tunnel oder keine Tunnel. :)

Re: Orange 16x16

PostPosted: 25.08.2012, 14:58
by xAiM4HeaD
Ja ich mag Tunnel auch nicht so, aber kompliziert sollte es auch nicht werden. Wenn mich jemand überzeugt, wie ich den Pfad eindeutig machen kann ohne die Tunnel, sind sie weg.