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[addet] Angel 32x16

PostPosted: 16.06.2012, 14:37
by Daninja
Image small

Image

Image full



Pathfile

https://friendpaste.com/2VdGw1BECOVPIRlE3rr5S8

Description

- 1s stop at the eyes
- Pathlength: 130
- Undergrounds: Start + End
- Blocked areas: none

Map Author

Daninja

Map package

http://www.crocko.com/26E49175CDFA4A61A ... /angel.zip

Alternative mapnames

- Angelic
- Angelike


I really like the path (NOW DARKER ON KATZE'S REQUEST), I like the design too, but I'm open to changing the design if its necessary and if my abilities allow it :ugeek:

Re: Angel 32x16

PostPosted: 16.06.2012, 14:39
by Daninja
So, what do you think about the map? I really like the path, I think the design is good enough, but if you make me something better I will probably change it :)

Re: Angel 32x16

PostPosted: 16.06.2012, 14:49
by Katze
can you find the creep?^^
Unbenannt-1.png
Unbenannt-1.png (36.37 KiB) Viewed 6787 times


Daninja wrote:I really like the path

Daninja wrote:I really like the path

thats good to know

Re: Angel 32x16

PostPosted: 16.06.2012, 15:18
by Daninja
Katze wrote:can you find the creep?^^
The attachment Unbenannt-1.png is no longer available


Daninja wrote:I really like the path

Daninja wrote:I really like the path

thats good to know


I said I like the PATH, not the PathDESIGN :P I thought I made it dark enough for white creeps, what about this version? Any other things except I made the path too pale the first time?

Re: Angel 32x16

PostPosted: 18.06.2012, 23:49
by jazzybluesy
The map's looking good . In the style of the other, i'm looking forward to playing on it dude.
I already see my zeus making his way through the towers put on this map ;)

Re: Angel 32x16

PostPosted: 19.06.2012, 12:12
by Pezinator
Hmm nice Map good Design and interessting path. I don't know anything that could be improved :(

Re: Angel 32x16

PostPosted: 19.06.2012, 15:36
by dcode
When looking at the map for a moment or two, it gets too blending in my eyes :/

Re: Angel 32x16

PostPosted: 19.06.2012, 20:24
by Daninja
dcode wrote:When looking at the map for a moment or two, it gets too blending in my eyes :/


Hmm, I'm thinking what to do to improve that...maybe you can run it through some filters or stuff, I've seen some of your reworks of other people's maps and it's usually good improvement :) I'm not entirely sure I understand your problem here :/ Maybe a little darkening would help?

Re: Angel 32x16

PostPosted: 24.06.2012, 03:47
by Daninja
Alternative designs:

V2

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V3

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V4

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V5

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Re: Angel 32x16

PostPosted: 24.06.2012, 04:25
by Bianca1989
V3 looks great!! i like the colours :)

Re: Angel 32x16

PostPosted: 24.06.2012, 15:43
by 4D0LF
Yea, V3 looks great. But I like V5 too, bit trippy, but cool. ;)

Re: Angel 32x16

PostPosted: 25.06.2012, 12:04
by ALT
i think the path is too thick, looks like there is no space for towers at some places. the original versions had the correct thickness!

Re: Angel 32x16

PostPosted: 25.06.2012, 16:47
by Daninja
ALT wrote:i think the path is too thick, looks like there is no space for towers at some places. the original versions had the correct thickness!


Thats a valid point, its not the thickness of the path, but the stroke around it...remade the new versions:

V6:

Image

V7:

Image

V8:

Image

Re: Angel 32x16

PostPosted: 25.06.2012, 20:01
by Fist
I like V7 and I'd like V6 if you made the path blend again/remove border/change bordercolor (i dunno tbh)~
V8, I don't know, looks kinda messy to me. I just don't feel it's "smooth". Not enough blurrrrrrrrr!

Re: Angel 32x16

PostPosted: 27.06.2012, 13:10
by Pezinator
I like version 6 most. All the others have a bit too much design in the path. Keeping it simple is most of the time the best thing to do.

Re: Angel 32x16

PostPosted: 19.07.2012, 00:17
by indeX
I should agree to Pezinators post.. but i do not think that workover V6 really reflect the mapname "Angel" furthermore it is "Cloud Seven" or only "Heaven", WDYT?

Re: Angel 32x16

PostPosted: 19.07.2012, 09:51
by Pezinator
I think cloud seven would be quite a suitable name, but I tought mapnames have to be out of one word.

Re: Angel 32x16

PostPosted: 19.07.2012, 11:00
by indeX
You're right but there are some options for mapeditors.. right it together or add an 7 instead of "seven" maybe ;)

Re: Angel 32x16

PostPosted: 26.07.2012, 16:43
by Pezinator
What's about the name now? The map would be ready to be added, if there would be a new name.

Re: Angel 32x16

PostPosted: 26.07.2012, 21:22
by Daninja
I dont care for the name, I like Angel, FallenAngel or DarkAngel the best...but Heaven or Heavenlike is okay with me as well...just add it already :)