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[addet] Angel 32x16

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dcode

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Post 27.07.2012, 18:25

Re: Angel 32x16

As I am not a fan of the initial design but because I really like the idea...
WDYT?

angel.jpg
ANGEL rework
angel.jpg (79.73 KiB) Viewed 4056 times
Think it, design it, build it, run it. That's what I do.

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Post 27.07.2012, 18:25

Re: Re: Angel 32x16

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Daninja

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Post 27.07.2012, 19:33

Re: Angel 32x16

I think...WOW!

Just check the visibility of all creeps, and IMO you could lower the opacity of the background, make it a bit more blend, so it wouldnt distract too much while playing.

Otherwise, as usual, great artwork, i like it a lot. I'd like to stick to the name Angel if its possible.
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dcode

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Post 27.07.2012, 19:57

Re: Angel 32x16

A little less blending:
Attachments
angel.jpg
+++
angel.jpg (64.51 KiB) Viewed 4051 times
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Post 27.07.2012, 21:09

Re: Angel 32x16

Great design. That's really good work, but I think that the great background distracts you a bit from playing. Nevertheless I think it should be fine for a fun map.
"Have no fear of perfection; you'll never reach it."
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indeX

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Post 28.07.2012, 09:06

Re: Angel 32x16

Very nice, i like it so much! :)
Vorsprung durch Technik :p
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ALT

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Post 28.07.2012, 09:37

Re: Angel 32x16

Nice :) - it doesnt distract me from playing at all.

what program did you use to make that image btw? looks very, very complicated wings.
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Daninja

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Post 28.07.2012, 11:54

Re: Angel 32x16

Maybe what would help a little bit more would be making the path non-transparent, then you could focus on the game and enjoy the background as well.
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bimm

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Post 28.07.2012, 20:56

Re: Angel 32x16

..
Last edited by bimm on 21.10.2012, 00:16, edited 1 time in total.
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Daninja

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Post 30.07.2012, 01:47

Re: Angel 32x16

Only thing i can think of to take this to perfection is to make the path simply black with the yellow glow around it, NON TRANSPARENT. That would finally eliminate the problem with the background taking your attention away :)
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ALT

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Post 30.07.2012, 07:48

Re: Angel 32x16

...? I dont see any problem with the path. Its almost black already... full black would make it uglier IMO.
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4D0LF

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Post 30.07.2012, 11:29

Re: Angel 32x16

I think it is already perfect. Background taking your attention away is just part of the game. If you can't deal with it don't play the map. It's that simple...
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Daninja

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Post 30.07.2012, 16:16

Re: Angel 32x16

Well I agree as well, I dont really have anything against Angel+++ version :)
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ALT

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Post 30.07.2012, 16:42

Re: Angel 32x16

i think this was best version:
Image

But the map should be renamed to "dark angel" or something :)
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Pezinator

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Post 30.07.2012, 22:19

Re: Angel 32x16

Actually I have to say, that I could live with that version too. It's simply damn awesome!!
"Have no fear of perfection; you'll never reach it."
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dcode

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Post 30.07.2012, 22:41

Re: Angel 32x16

Less transparent:
Attachments
angel.jpg
angel.jpg (63.77 KiB) Viewed 3974 times
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Post 31.07.2012, 01:22

Re: Angel 32x16

I like the one above my 1. post more. The one also Alt liked most
Last edited by Pezinator on 01.08.2012, 20:53, edited 2 times in total.
"Have no fear of perfection; you'll never reach it."
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Daninja

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Post 31.07.2012, 13:41

Re: Angel 32x16

dcode wrote:Less transparent:



YES!!! Spot on. That's just great. You can fully focus on playing on this version, yet it's looking very nice. Nothing more to improve here I think :)

I like both versions, both this and the one ALT quoted in the last message, with the transparent path.

Choose which you like better dcode :) Name it Angel or Darkangel if you want, or also Darchangel is nice :) combination of Darkangel and Archangel :)
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azoburn1

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Post 10.08.2012, 19:20

Re: Angel 32x16

looks great!
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Seraph07

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Post 24.06.2015, 12:29

Re: [addet] Angel 32x16

Old survivor values:

97 / 112 / 116

New surivor values:

102 / 121 / 126
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