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[addet] Angel 32x16

Moderator: Map Officer

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Daninja

Large Manta
Large Manta

Posts: 60

Joined: 11.03.2012, 23:44

Post 16.06.2012, 14:37

[addet] Angel 32x16

Image small

Image

Image full



Pathfile

https://friendpaste.com/2VdGw1BECOVPIRlE3rr5S8

Description

- 1s stop at the eyes
- Pathlength: 130
- Undergrounds: Start + End
- Blocked areas: none

Map Author

Daninja

Map package

http://www.crocko.com/26E49175CDFA4A61A ... /angel.zip

Alternative mapnames

- Angelic
- Angelike


I really like the path (NOW DARKER ON KATZE'S REQUEST), I like the design too, but I'm open to changing the design if its necessary and if my abilities allow it :ugeek:
Last edited by Daninja on 16.06.2012, 15:21, edited 1 time in total.

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Post 16.06.2012, 14:37

Re: [addet] Angel 32x16

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Daninja

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Joined: 11.03.2012, 23:44

Post 16.06.2012, 14:39

Re: Angel 32x16

So, what do you think about the map? I really like the path, I think the design is good enough, but if you make me something better I will probably change it :)
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Katze

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Post 16.06.2012, 14:49

Re: Angel 32x16

can you find the creep?^^
Unbenannt-1.png
Unbenannt-1.png (36.37 KiB) Viewed 6111 times


Daninja wrote:I really like the path

Daninja wrote:I really like the path

thats good to know
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Daninja

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Post 16.06.2012, 15:18

Re: Angel 32x16

Katze wrote:can you find the creep?^^
The attachment Unbenannt-1.png is no longer available


Daninja wrote:I really like the path

Daninja wrote:I really like the path

thats good to know


I said I like the PATH, not the PathDESIGN :P I thought I made it dark enough for white creeps, what about this version? Any other things except I made the path too pale the first time?
Attachments
angeltest.jpg
angeltest.jpg (105.88 KiB) Viewed 6107 times
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jazzybluesy

Mercury
Mercury

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Joined: 29.04.2012, 00:40

Post 18.06.2012, 23:49

Re: Angel 32x16

The map's looking good . In the style of the other, i'm looking forward to playing on it dude.
I already see my zeus making his way through the towers put on this map ;)
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Pezinator

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Express Raptor
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Joined: 11.03.2012, 20:27

Post 19.06.2012, 12:12

Re: Angel 32x16

Hmm nice Map good Design and interessting path. I don't know anything that could be improved :(
"Have no fear of perfection; you'll never reach it."
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dcode

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Mothership
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Joined: 09.07.2011, 00:59

Post 19.06.2012, 15:36

Re: Angel 32x16

When looking at the map for a moment or two, it gets too blending in my eyes :/
Think it, design it, build it, run it. That's what I do.
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Daninja

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Joined: 11.03.2012, 23:44

Post 19.06.2012, 20:24

Re: Angel 32x16

dcode wrote:When looking at the map for a moment or two, it gets too blending in my eyes :/


Hmm, I'm thinking what to do to improve that...maybe you can run it through some filters or stuff, I've seen some of your reworks of other people's maps and it's usually good improvement :) I'm not entirely sure I understand your problem here :/ Maybe a little darkening would help?
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Daninja

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Large Manta

Posts: 60

Joined: 11.03.2012, 23:44

Post 24.06.2012, 03:47

Re: Angel 32x16

Alternative designs:

V2

Image

V3

Image

V4

Image

V5

Image
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Bianca1989

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Shark
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Location: ♥ Österreich ♥

Post 24.06.2012, 04:25

Re: Angel 32x16

V3 looks great!! i like the colours :)
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4D0LF

Fast Nova
Fast Nova

Posts: 30

Joined: 02.03.2012, 18:50

Post 24.06.2012, 15:43

Re: Angel 32x16

Yea, V3 looks great. But I like V5 too, bit trippy, but cool. ;)
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ALT

Big Toucan
Big Toucan

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Joined: 12.03.2012, 12:23

Post 25.06.2012, 12:04

Re: Angel 32x16

i think the path is too thick, looks like there is no space for towers at some places. the original versions had the correct thickness!
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Daninja

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Large Manta

Posts: 60

Joined: 11.03.2012, 23:44

Post 25.06.2012, 16:47

Re: Angel 32x16

ALT wrote:i think the path is too thick, looks like there is no space for towers at some places. the original versions had the correct thickness!


Thats a valid point, its not the thickness of the path, but the stroke around it...remade the new versions:

V6:

Image

V7:

Image

V8:

Image
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Fist

Mako
Mako

Posts: 21

Joined: 27.05.2012, 21:25

Post 25.06.2012, 20:01

Re: Angel 32x16

I like V7 and I'd like V6 if you made the path blend again/remove border/change bordercolor (i dunno tbh)~
V8, I don't know, looks kinda messy to me. I just don't feel it's "smooth". Not enough blurrrrrrrrr!
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Pezinator

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Express Raptor
Express Raptor

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Joined: 11.03.2012, 20:27

Post 27.06.2012, 13:10

Re: Angel 32x16

I like version 6 most. All the others have a bit too much design in the path. Keeping it simple is most of the time the best thing to do.
"Have no fear of perfection; you'll never reach it."
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indeX

Shark
Shark

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Joined: 07.08.2011, 14:08

Post 19.07.2012, 00:17

Re: Angel 32x16

I should agree to Pezinators post.. but i do not think that workover V6 really reflect the mapname "Angel" furthermore it is "Cloud Seven" or only "Heaven", WDYT?
Vorsprung durch Technik :p
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Pezinator

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Express Raptor

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Joined: 11.03.2012, 20:27

Post 19.07.2012, 09:51

Re: Angel 32x16

I think cloud seven would be quite a suitable name, but I tought mapnames have to be out of one word.
"Have no fear of perfection; you'll never reach it."
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indeX

Shark
Shark

Posts: 453

Joined: 07.08.2011, 14:08

Post 19.07.2012, 11:00

Re: Angel 32x16

You're right but there are some options for mapeditors.. right it together or add an 7 instead of "seven" maybe ;)
Vorsprung durch Technik :p
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Pezinator

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Express Raptor
Express Raptor

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Joined: 11.03.2012, 20:27

Post 26.07.2012, 16:43

Re: Angel 32x16

What's about the name now? The map would be ready to be added, if there would be a new name.
"Have no fear of perfection; you'll never reach it."
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Daninja

Large Manta
Large Manta

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Joined: 11.03.2012, 23:44

Post 26.07.2012, 21:22

Re: Angel 32x16

I dont care for the name, I like Angel, FallenAngel or DarkAngel the best...but Heaven or Heavenlike is okay with me as well...just add it already :)
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