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Retroindustria 16x16

PostPosted: 14.05.2012, 00:23
by stinkytaco
Map
RetroIndustria.jpg
RetroIndustria.jpg (57 KiB) Viewed 2456 times

Example
thumb.jpg
thumb.jpg (228.96 KiB) Viewed 2456 times

File
RetroIndustria.zip
(55.58 KiB) Downloaded 46 times


This map was inspired by the classic "Bay" map.
85 path segments, No stops, no tunnels, all water is blocked from building.

Thanks for looking :)

DISCLAIMER:
No 8 or 16 bit pallets where harmed during the making of this map. :D

Re: [map] Retroindustria

PostPosted: 14.05.2012, 18:54
by stinkytaco
I might change the grass color today. Maybe a yellowish color would look better?

Re: [map] Retroindustria

PostPosted: 14.05.2012, 23:31
by dcode
I especially like the harbour :) Maybe some more elements like that would make the map even better :)

Re: [map] Retroindustria

PostPosted: 15.05.2012, 10:11
by stinkytaco
dcode wrote:I especially like the harbour :) Maybe some more elements like that would make the map even better :)


Sure thing! thanks! :D

I added much more detail to the map. (replaced first post)
+1 tree
+1 bush
+4 car types
+3 buildings
+1 pier

Plus a little color correction so it is not so dark.

Thanks for the help Dcode :D

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 11:05
by stinkytaco
vielleicht werde ich hinzufügen, irgendeine Art von Fisch?

Ein Wal vielleicht?

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 11:51
by EasyX
Die großen grauen Rechecke sehn doof aus... was immer das darstellen soll

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 12:01
by indeX
Ich glaube das sollen Parkplätze oder so sein? ... :D

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 12:16
by stinkytaco
Ich ließ die Grauzonen offen für Ihre Türme. 1 Minute in das Spiel und es wird eine Menge Dinge oben drauf haben.

vielleicht meine nächste Karte wird nicht über diese Funktion. : p
Jetzt, wo jemand sagt etwas dagegen, es sieht albern.

Vielen Dank für Ihre Anregungen. 8)

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 12:17
by indeX
Please dont use Google Translator, write in English .. we can read that well! :)

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 14:10
by EasyX
Oups sry, after your german post i thought you can understand me :D in future i will write english here.

Re: [map] Retroindustria ++More detail by request :)

PostPosted: 15.05.2012, 14:23
by Pezinator
Jep, english shouldn't be a problem. I really like the Design! It's just amazing. I have only one question. Can you build towers on the trees and bushes, or only on the grey spaces?

edit: If I checked the blocked coordinates the right way. You can built there.

Re: Retroindustria 16x16

PostPosted: 06.03.2017, 00:51
by Seraph07
Nearly the same as Retrofortress.

Added to Testing

Survivor values
Easy: 107
Medium: 111
Hard: 115

[author] => StinkyTaco
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 95
[undergrounds] => 2
[min_length] => 97
[max_length] => 97
[url] => http://www.creeptd.com/mapfiles/retroindustria.zip
Image

Re: Retroindustria 16x16

PostPosted: 20.03.2017, 15:53
by Seraph07
New Surivor values
Easy: 104
Medium: 107
Hard: 110

Few space to build and no good deffspots. I dont think endlessgames are a thing on this map. So this map gets low survivorvalues.