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Retroindustria 16x16

Moderator: Map Officer

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stinkytaco

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Joined: 12.05.2012, 07:04

Post 14.05.2012, 00:23

Retroindustria 16x16

Map
RetroIndustria.jpg
RetroIndustria.jpg (57 KiB) Viewed 2440 times

Example
thumb.jpg
thumb.jpg (228.96 KiB) Viewed 2440 times

File
RetroIndustria.zip
(55.58 KiB) Downloaded 45 times


This map was inspired by the classic "Bay" map.
85 path segments, No stops, no tunnels, all water is blocked from building.

Thanks for looking :)

DISCLAIMER:
No 8 or 16 bit pallets where harmed during the making of this map. :D
Last edited by stinkytaco on 15.05.2012, 10:07, edited 2 times in total.

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Post 14.05.2012, 00:23

Re: Retroindustria 16x16

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stinkytaco

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Post 14.05.2012, 18:54

Re: [map] Retroindustria

I might change the grass color today. Maybe a yellowish color would look better?
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dcode

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Post 14.05.2012, 23:31

Re: [map] Retroindustria

I especially like the harbour :) Maybe some more elements like that would make the map even better :)
Think it, design it, build it, run it. That's what I do.
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stinkytaco

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Joined: 12.05.2012, 07:04

Post 15.05.2012, 10:11

Re: [map] Retroindustria

dcode wrote:I especially like the harbour :) Maybe some more elements like that would make the map even better :)


Sure thing! thanks! :D

I added much more detail to the map. (replaced first post)
+1 tree
+1 bush
+4 car types
+3 buildings
+1 pier

Plus a little color correction so it is not so dark.

Thanks for the help Dcode :D
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stinkytaco

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Posts: 25

Joined: 12.05.2012, 07:04

Post 15.05.2012, 11:05

Re: [map] Retroindustria ++More detail by request :)

vielleicht werde ich hinzufügen, irgendeine Art von Fisch?

Ein Wal vielleicht?
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EasyX

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Joined: 11.07.2011, 22:27

Post 15.05.2012, 11:51

Re: [map] Retroindustria ++More detail by request :)

Die großen grauen Rechecke sehn doof aus... was immer das darstellen soll
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indeX

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Joined: 07.08.2011, 14:08

Post 15.05.2012, 12:01

Re: [map] Retroindustria ++More detail by request :)

Ich glaube das sollen Parkplätze oder so sein? ... :D
Vorsprung durch Technik :p
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stinkytaco

Fast Nova
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Posts: 25

Joined: 12.05.2012, 07:04

Post 15.05.2012, 12:16

Re: [map] Retroindustria ++More detail by request :)

Ich ließ die Grauzonen offen für Ihre Türme. 1 Minute in das Spiel und es wird eine Menge Dinge oben drauf haben.

vielleicht meine nächste Karte wird nicht über diese Funktion. : p
Jetzt, wo jemand sagt etwas dagegen, es sieht albern.

Vielen Dank für Ihre Anregungen. 8)
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indeX

Shark
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Joined: 07.08.2011, 14:08

Post 15.05.2012, 12:17

Re: [map] Retroindustria ++More detail by request :)

Please dont use Google Translator, write in English .. we can read that well! :)
Vorsprung durch Technik :p
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EasyX

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Joined: 11.07.2011, 22:27

Post 15.05.2012, 14:10

Re: [map] Retroindustria ++More detail by request :)

Oups sry, after your german post i thought you can understand me :D in future i will write english here.
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Pezinator

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Joined: 11.03.2012, 20:27

Post 15.05.2012, 14:23

Re: [map] Retroindustria ++More detail by request :)

Jep, english shouldn't be a problem. I really like the Design! It's just amazing. I have only one question. Can you build towers on the trees and bushes, or only on the grey spaces?

edit: If I checked the blocked coordinates the right way. You can built there.
"Have no fear of perfection; you'll never reach it."
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Seraph07

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Location: Hildesheim

Post 06.03.2017, 00:51

Re: Retroindustria 16x16

Nearly the same as Retrofortress.

Added to Testing

Survivor values
Easy: 107
Medium: 111
Hard: 115

[author] => StinkyTaco
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 95
[undergrounds] => 2
[min_length] => 97
[max_length] => 97
[url] => http://www.creeptd.com/mapfiles/retroindustria.zip
Image
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Seraph07

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Post 20.03.2017, 15:53

Re: Retroindustria 16x16

New Surivor values
Easy: 104
Medium: 107
Hard: 110

Few space to build and no good deffspots. I dont think endlessgames are a thing on this map. So this map gets low survivorvalues.

Return to Maps: TESTING

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