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[16x16] Chess

PostPosted: 26.04.2012, 17:16
by domitmn
Path-length: 33

Start on the top - exit on the right.

Towers only allowed on the Black&white fields on the chessboard.




V4:
chess2 Kopie.jpg
chess2 Kopie.jpg (65.77 KiB) Viewed 15148 times

Chess 16x16

PostPosted: 26.04.2012, 17:36
by manuel
Where is the path!?

Re: [16x16] Chess [shortmap]

PostPosted: 26.04.2012, 18:30
by domitmn
Red and orange ...

[spoiler]
chesspath.JPG
chesspath.JPG (32.87 KiB) Viewed 15281 times
[/spoiler]

Re: [16x16] Chess [shortmap]

PostPosted: 26.04.2012, 18:40
by Rambo196
nice short map like handy i like it

Re: [16x16] Chess [shortmap]

PostPosted: 26.04.2012, 21:40
by Katze
Nice map!
I really like the it!! :)
But i think the path should be a bit better visable

Re: [16x16] Chess [shortmap]

PostPosted: 26.04.2012, 21:50
by Bumblebee
i think you can see the path good enough, and i like the design of the map as much as the path. But what about the idea to switch start and end?

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 05:55
by manuel
In my opinion, the path should be better visible.

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 18:10
by SaToKa
i think Bumblebee has a great idea :)

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 18:19
by domitmn
I have no problem with changing start and end,
I can also turn the map 90° clockwise, so that the start is on the bottom and the end at the right.

As to the path-visibility: Because I'm familiar with the path, I have no problem seeing it,
but I will also create and updated version soon, where I try to make it more visible.

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 20:39
by Pezinator
Good idea! good short map!! but i also think that you can't see the path that well. Mabye you could change the colour a bit
I just recognized that your design isn't over the whole map! You definitely have to make the chess design for the whole map. Not only for the small part in the middle!

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 20:45
by KiQuafix
The path is not good visible, and the design is not fine. The path is short, okay, but nothing really special.

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 20:51
by Pezinator
@ Kiquafix shouldn't start and end be made on the border of a map? So that they are connected in an all vs all game?

Ok ok i see i was wrong! It isn't important, that the map is connected. Just learned something new!

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 20:58
by KiQuafix
The must not connect, see Flyingorb, Handy and some other Maps ;)

Re: [16x16] Chess [shortmap]

PostPosted: 27.04.2012, 21:01
by EasyX
connections are a bit sensless since there is no mode except 2vs2 where creeps can go to the next player

Re: [16x16] Chess [shortmap]

PostPosted: 28.04.2012, 10:17
by domitmn
Updated visibility, rotated the map - so the start can be at the bottom.

Re: [16x16] Chess [shortmap]

PostPosted: 28.04.2012, 10:57
by Rash
On the sides of a chess board are numbers and letters. Is that right?

Re: [16x16] Chess [shortmap]

PostPosted: 28.04.2012, 11:00
by KiQuafix
chess_v02.jpg
chess_v02.jpg (124.92 KiB) Viewed 15187 times


What is this? (I mean the start and end-point ;)) Please correct it :) .. and i think another background colour is better,too!

Re: [16x16] Chess [shortmap]

PostPosted: 28.04.2012, 13:09
by Katze
no please dont swap start and ending! This would make the map more uncontrolable because the best defending spots are right before the end so that you cant defend creeps that have just passed your defense with red health good. (auf Deutsch: man kann schlechter nachdeffen)

Re: [16x16] Chess [shortmap]

PostPosted: 28.04.2012, 13:58
by domitmn
I can swap it back. I get your point - but as there where two people suggesting the turn-around, I gave it a try.

@Kiquafix: any color suggestion - I liked the contrast of red and blue ?
..and to the start- and end-point problem - I don't get your point ... (kannst es gerne auch auf Deutsch nochmal verdeutlichen).

Re: [16x16] Chess [shortmap]

PostPosted: 28.04.2012, 14:45
by indeX
Sind das Pixelfehler am Anfangs und Endsegment?
Außerdem finde ich, dass der Unterschied zwischen Pfad und Baustellen immer noch nicht herauskommt.