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LionKing 32x32

PostPosted: 20.04.2012, 15:18
by olethuora
Started playing around with pixels and this was the result, didn't mean to make it look like a lion on the first place :)

lionking.png
lionking.png (3.93 KiB) Viewed 6329 times


Edit: here is with colors, someone with skills please draw it better :D
lionkingtest.png
lionkingtest.png (12.77 KiB) Viewed 6266 times


Edit2: Final version now? :)
lionkingtest_brush.jpg
lionkingtest_brush.jpg (81.93 KiB) Viewed 6172 times


Here is the code:
  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sun, 29 Apr 2012 10:29:07 GMT

@author olethuora
@strict
@size 32x32

# Path segments
 1,32 start
1,31
1,30
1,29
1,28
1,27
2,27
3,27
3,26
3,25
4,25
5,25
5,24
5,23
6,23
7,23
7,22
6,22
6,23
7,23
7,22
6,22
5,22
5,23
6,23
6,22
5,22
5,21
5,20
4,20
3,20
3,19
3,18
2,18
1,18
1,17
1,16
1,15
1,14
1,13
1,12
1,11
1,10
1,9
2,9
3,9
3,8
3,7
4,7
5,7
5,6
5,5
6,5
7,5
7,4
7,3
8,3
9,3
9,2
9,1
10,1
11,1
12,1
13,1
14,1
14,2
14,3
14,4 B
14,5
14,6
14,7
14,8
13,8
12,8
12,9
12,10
11,10
10,10
10,11
10,12
10,13
11,13
12,13
12,12
12,12
12,12
12,12
12,13
13,13
14,13
14,12
14,11
14,11
14,11
14,11
14,12
14,13
14,14
14,15
15,15
15,16
15,17
15,18
15,19
14,19
13,19
13,18
12,18
12,17
11,17
11,16
10,16
10,16 end

 30,32 start
30,31
30,30
30,29
30,28
30,27
29,27
28,27
28,26
28,25
27,25
26,25
26,24
26,23
25,23
24,23
24,22
25,22
25,23
24,23
24,22
25,22
26,22
26,23
25,23
25,22
26,22
26,21
26,20
27,20
28,20
28,19
28,18
29,18
30,18
30,17
30,16
30,15
30,14
30,13
30,12
30,11
30,10
30,9
29,9
28,9
28,8
28,7
27,7
26,7
26,6
26,5
25,5
24,5
24,4
24,3
23,3
22,3
22,2
22,1
21,1
20,1
19,1
18,1
17,1
17,2
17,3
17,4 A
17,5
17,6
17,7
17,8
18,8
19,8
19,9
19,10
20,10
21,10
21,11
21,12
21,13
20,13
19,13
19,12
19,12
19,12
19,12
19,13
18,13
17,13
17,12
17,11
17,11
17,11
17,11
17,12
17,13
17,14
17,15
16,15
16,16
16,17
16,18
16,19
17,19
18,19
18,18
19,18
19,17
20,17
20,16
21,16
21,16 end

 27,32 start
27,31
27,30
26,30
25,30
25,29
25,28
24,28
23,28
23,27
23,26
22,26
21,26
21,25
21,24
20,24
19,24
19,23
19,22
19,21
20,21
21,21
21,20
21,19
22,19
23,19
23,18
23,17
24,17
25,17
25,16
25,15
26,15
27,15
27,14
27,13
27,12
26,12
25,12
25,11
25,10
24,10
23,10
23,9
23,8
22,8
21,8
21,7
21,6
20,6
19,6
19,5
19,4
18,4 goto A

 4,32 start
4,31
4,30
5,30
6,30
6,29
6,28
7,28
8,28
8,27
8,26
9,26
10,26
10,25
10,24
11,24
12,24
12,23
12,22
12,21
11,21
10,21
10,20
10,19
9,19
8,19
8,18
8,17
7,17
6,17
6,16
6,15
5,15
4,15
4,14
4,13
4,12
5,12
6,12
6,11
6,10
7,10
8,10
8,9
8,8
9,8
10,8
10,7
10,6
11,6
12,6
12,5
12,4
13,4 goto B

# No blocked coordinates defined


Re: LionKing [32x32]

PostPosted: 20.04.2012, 15:34
by manuel
Lustige Idee, gefällt mir :)
Ist vom Pfad her auch nicht schlecht, die Länge ist definitiv sinnvoll, man kann auch nicht alles mit Rockets killen, weil die Pfade am Anfang noch einzeln sind.

Funny idea, i like ist :)
Path is not bad, too, lenght is good and you can´t kill everything with missile silos, because of the single paths in the beginning.

Re: LionKing [32x32]

PostPosted: 20.04.2012, 15:59
by olethuora
Please speak english :) I translated what you said now, here is my reply: The map Sphere is similar like this, and there rockets are very useful too. This map is harder though, with 2 paths, but I would still build rockets there. Thanks for comments! :)

Edit: Here is how the path goes if it was unclear:
lionking_lines.png
lionking_lines.png (4.55 KiB) Viewed 6317 times


There in the beginning will be a place where creeps would circle around few times.

Re: LionKing [32x32]

PostPosted: 20.04.2012, 18:12
by Pezinator
Well I like the idea too! Could get a good map! I would change the design a little bit! But all in all I think this map has a chance to get a really good survivor coop map!

It is difficult, but also interessting, and it has many good places to defend at the beginning! Moreover it is a good alternative to sphere and i think it will even make more fun! Because there are 4 entrances

Re: LionKing [32x32]

PostPosted: 20.04.2012, 20:29
by olethuora
Pezinator wrote: I would change the design a little bit!

How? Feel free to commit ideas!

Re: LionKing [32x32]

PostPosted: 20.04.2012, 20:52
by Pezinator
ok. Maybe you could make some hairs like a lions mane. So that it really looks like a lion. Is just one idea. Just don't make the whole map in one colour. Maybe you could try some different orange

Re: LionKing [32x32]

PostPosted: 21.04.2012, 12:30
by olethuora
I am afraid to do that with my non-existant drawing skills :)

Re: LionKing [32x32]

PostPosted: 21.04.2012, 12:44
by olethuora
I suck at drawing, so i only drew the colors, using Lion King movie Mufasa as the reference point:
lionkingtest.png
lionkingtest.png (12.77 KiB) Viewed 6267 times


If someone has drawing skills, he could make it look even better.

Re: LionKing [32x32]

PostPosted: 21.04.2012, 14:16
by Pezinator
olethuora wrote:I am afraid to do that with my non-existant drawing skills :)


Yeah i know that problem pritty well! But i think the new design is at least better than the last one. Would be interessting what the maptester say to this map! Maybe you'll find someone who makes the design for you

Re: LionKing [32x32]

PostPosted: 23.04.2012, 06:59
by KiQuafix
Please do something to fix the "paint-design" .. that destroys the good pathidea.

Re: LionKing [32x32]

PostPosted: 23.04.2012, 13:05
by olethuora
I don't know how to draw :( Are the colors OK? I could try to add some outlines there so it looks cartoonish, and maybe some paper texture.

Re: LionKing [32x32]

PostPosted: 27.04.2012, 21:01
by KiQuafix
Fell free to test it ! ;)

Re: LionKing [32x32]

PostPosted: 29.04.2012, 11:23
by olethuora
Eh, too lazy to draw outlines, didn't even find a filter for it, but I found this filter:
lionkingtest_brush.jpg
lionkingtest_brush.jpg (81.93 KiB) Viewed 6177 times


How about that?

Edit: Path lenths are now: 113 and 99.
Here is the code:
  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sun, 29 Apr 2012 10:29:07 GMT

@author olethuora
@strict
@size 32x32

# Path segments
 1,32 start
1,31
1,30
1,29
1,28
1,27
2,27
3,27
3,26
3,25
4,25
5,25
5,24
5,23
6,23
7,23
7,22
6,22
6,23
7,23
7,22
6,22
5,22
5,23
6,23
6,22
5,22
5,21
5,20
4,20
3,20
3,19
3,18
2,18
1,18
1,17
1,16
1,15
1,14
1,13
1,12
1,11
1,10
1,9
2,9
3,9
3,8
3,7
4,7
5,7
5,6
5,5
6,5
7,5
7,4
7,3
8,3
9,3
9,2
9,1
10,1
11,1
12,1
13,1
14,1
14,2
14,3
14,4 B
14,5
14,6
14,7
14,8
13,8
12,8
12,9
12,10
11,10
10,10
10,11
10,12
10,13
11,13
12,13
12,12
12,12
12,12
12,12
12,13
13,13
14,13
14,12
14,11
14,11
14,11
14,11
14,12
14,13
14,14
14,15
15,15
15,16
15,17
15,18
15,19
14,19
13,19
13,18
12,18
12,17
11,17
11,16
10,16
10,16 end

 30,32 start
30,31
30,30
30,29
30,28
30,27
29,27
28,27
28,26
28,25
27,25
26,25
26,24
26,23
25,23
24,23
24,22
25,22
25,23
24,23
24,22
25,22
26,22
26,23
25,23
25,22
26,22
26,21
26,20
27,20
28,20
28,19
28,18
29,18
30,18
30,17
30,16
30,15
30,14
30,13
30,12
30,11
30,10
30,9
29,9
28,9
28,8
28,7
27,7
26,7
26,6
26,5
25,5
24,5
24,4
24,3
23,3
22,3
22,2
22,1
21,1
20,1
19,1
18,1
17,1
17,2
17,3
17,4 A
17,5
17,6
17,7
17,8
18,8
19,8
19,9
19,10
20,10
21,10
21,11
21,12
21,13
20,13
19,13
19,12
19,12
19,12
19,12
19,13
18,13
17,13
17,12
17,11
17,11
17,11
17,11
17,12
17,13
17,14
17,15
16,15
16,16
16,17
16,18
16,19
17,19
18,19
18,18
19,18
19,17
20,17
20,16
21,16
21,16 end

 27,32 start
27,31
27,30
26,30
25,30
25,29
25,28
24,28
23,28
23,27
23,26
22,26
21,26
21,25
21,24
20,24
19,24
19,23
19,22
19,21
20,21
21,21
21,20
21,19
22,19
23,19
23,18
23,17
24,17
25,17
25,16
25,15
26,15
27,15
27,14
27,13
27,12
26,12
25,12
25,11
25,10
24,10
23,10
23,9
23,8
22,8
21,8
21,7
21,6
20,6
19,6
19,5
19,4
18,4 goto A

 4,32 start
4,31
4,30
5,30
6,30
6,29
6,28
7,28
8,28
8,27
8,26
9,26
10,26
10,25
10,24
11,24
12,24
12,23
12,22
12,21
11,21
10,21
10,20
10,19
9,19
8,19
8,18
8,17
7,17
6,17
6,16
6,15
5,15
4,15
4,14
4,13
4,12
5,12
6,12
6,11
6,10
7,10
8,10
8,9
8,8
9,8
10,8
10,7
10,6
11,6
12,6
12,5
12,4
13,4 goto B

# No blocked coordinates defined



I made the path longer by making the creeps to stop for 3 steps in the eyes and up the nose. I also made it stop at the end for 1 step, so it doesn't suddenly disappear instantly when creep goes to the end, I hate that :)

Re: LionKing [32x32]

PostPosted: 29.04.2012, 13:01
by Pezinator
olethuora wrote:
I made the path longer by making the creeps to stop for 3 steps in the eyes and up the nose. I also made it stop at the end for 1 step, so it doesn't suddenly disappear instantly when creep goes to the end, I hate that :)


No I wouldn't do that! And i have to say i like the second version more than the last one! The last one it too fuzzy!

Re: LionKing [32x32]

PostPosted: 30.04.2012, 00:32
by olethuora
Pezinator wrote:No I wouldn't do that! And i have to say i like the second version more than the last one! The last one it too fuzzy!

Aren't lions fuzzy in nature? ;)

Re: LionKing [32x32]

PostPosted: 30.04.2012, 13:35
by olethuora
How is this?
lionkingtest_lego.jpg
lionkingtest_lego.jpg (77.56 KiB) Viewed 6136 times


No more fuzzyness ;)

Re: LionKing [32x32]

PostPosted: 30.04.2012, 23:14
by Pezinator
olethuora wrote:
Pezinator wrote:No I wouldn't do that! And i have to say i like the second version more than the last one! The last one it too fuzzy!

Aren't lions fuzzy in nature? ;)


Well that's really a good point!!

Oh! yeah I like the last one!!

Re: LionKing [32x32]

PostPosted: 30.04.2012, 23:44
by indeX
I do not like any designversion here. Please correct the "paint fails.." at your last post ! :D

Re: LionKing [32x32]

PostPosted: 01.05.2012, 12:20
by olethuora
KiQuafix wrote:I do not like any designversion here. Please correct the "paint fails.." at your last post ! :D

Do you like it this way then?
Image

I think that map is super ugly, but it's still there. Why? Only your sense of beauty matters?

Re: LionKing [32x32]

PostPosted: 01.05.2012, 14:30
by indeX
The map has the special 80's flavour ;)