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[32x16] SecondChance

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olethuora

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Post 12.04.2012, 15:00

[32x16] SecondChance

Inspired by dcode's SPEEDVECTORX2 map.

This map has one easy path, and one hard(er) path: Basically you get half the creeps, and other half you can kill easier. This allows nice tactics: The players should send hard creeps only to the hard path by counting which path they goes. The easy path makes the creeps circle around that 2x2 block many times, so it's easy to kill creeps there.

All in all, this should be an intersting map to play! What do you think ? :)
secondchance3.png
secondchance3.png (2.14 KiB) Viewed 14347 times


Edit: Changed shape to please complainers. What do you think about it now, guys?
Last edited by olethuora on 20.04.2012, 20:25, edited 1 time in total.

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Post 12.04.2012, 15:00

Re: [32x16] SecondChance

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EasyX

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Post 12.04.2012, 15:06

Re: SecondChance [32x16]

the different between the paths is tooo big in my opinion
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olethuora

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Post 12.04.2012, 15:41

Re: SecondChance [32x16]

What kind of solution you had in your mind to fix this little inconvenience? ;)

And why exactly is it a bad thing? The idea of the map is to plan your sendings to prevent them from going to the easy path, doesn't really matter if that easy path is awesome complex looking path or not, it's just easy path you want to avoid :)

But if you really think that is a huge issue with this map's playability, then you could show your ideas about the easy path, how it should be redone.
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Rambo196

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Post 12.04.2012, 16:42

Re: SecondChance [32x16]

I could send raider, mako, raider, mako, raider.... and all raider goes the short way. If it is randoom it would be better. The diffrence is too hard like Easy said before.
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olethuora

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Post 12.04.2012, 17:25

Re: SecondChance [32x16]

In theory it's easy, you could send them in that perfect order, but in coop it's very hard to know what your ally is going to send ;).

The short path isn't that short as you think: In those 4 places the creeps waits some time there :). The length of the map is as long as the BlueWorld map, i think! So what do you say about it now? ;)
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Rambo196

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Post 12.04.2012, 18:15

Re: SecondChance [32x16]

i dont like this map, sry and if you play with a friend you send like i said... thats not a big problem.
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olethuora

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Post 12.04.2012, 18:38

Re: SecondChance [32x16]

How are you going to synchronise your sendings with a friend? Think about it, you would have to send the creeps at the same time just before round ends, and at the correct exact times, which you can't predict unless your friend plays next to your computer and one person presses both computer's buttons. Don't forget that there is always one defender, and one attacker, so your friend, who defends, will send only weak creeps at very random times, you simply don't have the time to plan which creeps goes at which path every time.

And how are you going to remember which path the next creep will go? ;) It will be almost as hard as the other maps which have splitting paths, you just have to guess which sequence you send your creeps, but at times, you will succeed, and thats the fun of this map :). Anyways, the short path isn't that hard to defend, so it's not a big deal if you get 4 raiders there, since the map is as easy as BlueWorld, just build 2 blue missiles and you are fine.

It's not as easy as you think it is. As I said, it works in theory, but not in practise. But there is only one way to find out: Play the map! Why are you even saying you don't like something if you haven't tried it? ;)
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KiQuafix

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Post 13.04.2012, 17:35

Re: SecondChance [32x16]

Fact is, this is unplayable ;)

A big reason for this is the pathlength of the left path an the difference between the two paths. Moreover maps like blackout or roundnround are hard enough (2 paths with the same length) ;)
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olethuora

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Post 14.04.2012, 12:56

Re: SecondChance [32x16]

Did you play it? ;)

This is different from "blackout or roundnround", since the second path is easy, so you only play 1 path here: you only need to place one tower to the easy path, lets say tesla, and it can kill even a raider. ;)
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Pezinator

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Post 20.04.2012, 18:38

Re: SecondChance [32x16]

I don't like the idea either! The difference between the two paths is far to big and I don't like the paths! I think you should change them completely (only my opinion) And I would make only one entrance and after the first part is finished the creeps should jump to the second part!
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olethuora

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Post 20.04.2012, 20:24

Re: SecondChance [32x16]

I guess I have to change the map then, here is all the fixes to complaints:
secondchance3.png
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KiQuafix

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Post 23.04.2012, 07:00

Re: SecondChance [32x16]

I think the SecondChance Path is too long, or might the other is too short..
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ellie

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Post 23.04.2012, 07:33

Re: SecondChance [32x16]

I think the Design is not the Best... and i agree with KiQuafix, that the one path is too long or the other Path too short!
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... und mir ist auch schon ganz schlecht!!! :(
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olethuora

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Post 23.04.2012, 13:17

Re: SecondChance [32x16]

If you know they are either too long or too short, then you should be able to figure out the optimal lengths of the paths, and thus make it playable? ;)
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KiQuafix

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Post 23.04.2012, 13:25

Re: SecondChance [32x16]

It is not our turn to short a map till it is playable. If that would not be fixed by you, the map will never been added here.
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olethuora

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Post 23.04.2012, 14:11

Re: SecondChance [32x16]

I'm just saying, you seem to know exactly what is wrong with the map, so why not tell me what are the exact lengths. I could be here forever posting new path with different length combinations and I would be here forever reading your comments that the paths aren't good because they are too long or too short.

Thus, we will only waste both of our times if you aren't gonna be any more helpful.
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Seraph07

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Post 06.03.2017, 02:15

Re: [32x16] SecondChance

The creeps go 3 rounds in the circle and stop 3 ticks in every dead end.

Added to Testing

Survivor values
Easy: 117
Medium: 121
Hard: 125

[author] => olethuora
[size] => 32x16
[starts] => 2
[ends] => 2
[splittings] => 0
[joins] => 0
[overgrounds] => 175
[undergrounds] => 4
[min_length] => 78
[max_length] => 101
[url] => http://www.creeptd.com/mapfiles/secondchance.zip
Image
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Seraph07

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Post 20.03.2017, 16:13

Re: [32x16] SecondChance

New survivor values
Easy: 113
Medium: 117
Hard: 121

Both lanes are easy to deff. High values for a map with two lanes but it is a coopmap, let's find out.

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