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Roads / Raceway 16x16

Moderator: Map Officer

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ploo98

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Posts: 6

Joined: 11.03.2012, 07:22

Post 12.03.2012, 23:34

Roads / Raceway 16x16

Section --> SpeedRace (Don't know if type of map or whats in it so I made these) :)
Map 1

Path is 81 fields.
1 input, 1 output
3 jumps

Image
I made the map art. Though i'm not the best it's still good! ;)

Map 2

Path is 92 fields.
1 input, 1 output
none...
Image
More of a simple map/ROADS CONNECT from start to end in play.

Resent Updates
- Fixed Road size (Made smaller) / 3/15/2012
Attachments
Raceway.zip
(68.19 KiB) Downloaded 225 times
Raceway 2.zip
(47.69 KiB) Downloaded 229 times
Last edited by ploo98 on 15.03.2012, 21:02, edited 6 times in total.

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Post 12.03.2012, 23:34

Re: Roads / Raceway 16x16

<<

ploo98

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Mercury

Posts: 6

Joined: 11.03.2012, 07:22

Post 13.03.2012, 01:42

Re: Raceway 16x16

Just wondering, how long does it take for a map that's going to be posted to the game take? :? (If it gets chosen)
<<

krunx

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Joined: 13.07.2011, 07:25

Location: Cologne

Post 13.03.2012, 01:46

Re: Raceway 16x16

Not long, but first we have to discuss here. And the discussion lasts!
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ploo98

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Joined: 11.03.2012, 07:22

Post 13.03.2012, 02:00

Re: Raceway 16x16

Thx for answering, i'm new and everything so...yeah you get it. :lol:
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ploo98

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Posts: 6

Joined: 11.03.2012, 07:22

Post 15.03.2012, 03:31

Re: Raceway 16x16

Added new/different map. More user friendly. (As in symmetrical and connects start with other's end)
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EasyX

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Posts: 1255

Joined: 11.07.2011, 22:27

Post 15.03.2012, 13:55

Re: Raceway 16x16

Now add Jumps to the New one :D
Nice Setting in my opinion.
I don't know if u can see all creeps at the yellow path, maybe you can make the Yellow parts a bit smaller?
And what about the background? Maybe tribunes or tire barriers?
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ploo98

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Posts: 6

Joined: 11.03.2012, 07:22

Post 15.03.2012, 20:45

Re: Raceway 16x16

EasyX wrote:I don't know if u can see all creeps at the yellow path,

Made the 'Yellow' path smaller. Plus it looks a lot better then before! Thanks EasyX :mrgreen:.
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ploo98

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Posts: 6

Joined: 11.03.2012, 07:22

Post 24.03.2012, 19:28

Re: Raceway 16x16

I'm planning on making another track, one with less twists and turns. ;)
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Seraph07

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Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 08.03.2017, 23:06

Re: Raceway 16x16

New mapname ROADS

Added to Testing

Survivor values
Easy: 115
Medium: 119
Hard: 123

[author] => Ploo98
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 91
[undergrounds] => 2
[min_length] => 93
[max_length] => 93
[url] => http://www.creeptd.com/mapfiles/roads.zip
Image
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Seraph07

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Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 20.03.2017, 16:23

Re: Roads / Raceway 16x16

New survivor values
Easy: 114
Medium: 118
Hard: 122

Does this map work? I get no image in the mapeditor.

Long map (93 segements) with a good deffspot.

Edit:
Yes it works.

Return to Maps: TESTING

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