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[added] DiamondRush 16x16

PostPosted: 11.01.2012, 16:09
by tracker
New survival map! I derived this map from speedvector, because i wanted some different survival mode map :D (the path length is exactly as long as in speedvector).
Then i thought of adding textures on it since the thumbnail was very hard to see what map it was!

diamondrush3.jpg
diamondrush3.jpg (54.63 KiB) Viewed 3468 times

diamondrush3_rotated.jpg
diamondrush3_rotated.jpg (214.22 KiB) Viewed 3468 times


Download:
map_DiamondRush.zip
(62.73 KiB) Downloaded 152 times


Edit: fixed the seams!

Re: DiamondRush

PostPosted: 11.01.2012, 16:20
by KiQuafix
boring..

Re: DiamondRush

PostPosted: 11.01.2012, 16:22
by tracker
KiQuafix wrote:boring..

not on survival mode ;)

Re: DiamondRush

PostPosted: 11.01.2012, 16:36
by KiQuafix
tracker wrote:
KiQuafix wrote:boring..

not on survival mode ;)


it is boring. it is boring on survival. it is boring on survivor. it is boring - not more.

Re: DiamondRush

PostPosted: 11.01.2012, 17:01
by tracker
did you play it?

Re: DiamondRush

PostPosted: 11.01.2012, 17:02
by KiQuafix
And i dont like the transitions between two players.. looks not nice.. :|

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:05
by tracker
nobody cares lol. you barely see them, its not that visible.... well, if its too disturbing to you, what if you fix them? ;) i dont want to waste time on few pixels fixing... probably just looks worse after the fix!

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:07
by KiQuafix
So sorry.. but when you upload a map it must be 100% perfectly.. and it isnt.. its your turn to fix it ;)

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:12
by tracker
KiQuafix wrote:So sorry.. but when you upload a map it must be 100% perfectly.. and it isnt.. its your turn to fix it ;)

there are 50 maps that look worse than this... so i dont really care about fixing few pixels :D

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:13
by KiQuafix
Yeah .. you're right but now new Maps must be perfect :)
and the others can be fixed ;)

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:15
by tracker
fine :D i go fix it then :)

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:46
by tracker
there you go! do you fix some more problems? :roll:

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:48
by KiQuafix
nice but i dont like the path.. i like speedvector hmm ^^

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:52
by tracker
so why did you tell me to fix this then :shock:

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:54
by KiQuafix
because i like the background :)

and i really want to test that map .. maybe i like the path than ! :P

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:54
by tracker
i think the map is fine.. its maybe little bit easier than speedvector, good for newbs etc, and theres never too many maps anyways :D

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 17:57
by KiQuafix
we will see than :) dcode can you add it for some tests?

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 22:54
by ChaosX
If towers can be seen on the map, i like it. Its a bit easyer to defend than Speed, but still really hard.

@Kiquifax: why is it boring ? too hard to defend ? do you think speedvector is boring ?
speedvector is one of the most popular maps !

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 22:58
by KiQuafix
KIQUAFIX .. -.- arg..


i think i will test that map.. but it do not have any changes to speedvector in my opinion so .. we will see than.

Re: [Map] DiamondRush

PostPosted: 11.01.2012, 23:31
by tracker
KiQuafix wrote:but it do not have any changes to speedvector in my opinion so .. we will see than.

its not like im trying to replace speedvector, i just want some change... its boring to play speedvector all the time.