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PERSPECTIVE[32X16]

Moderator: Map Officer

Please give feedback:

1 - SUCKS!
2
22%
2 - Not bad, but needs improvement.
4
44%
3 - Good
0
No votes
4 - Very Good
2
22%
5 - AWESOME!
1
11%
 
Total votes : 9
<<

lunareclipse

User avatar

Fast Nova
Fast Nova

Posts: 38

Joined: 07.10.2012, 05:03

Post 12.06.2016, 19:17

PERSPECTIVE[32X16]

A battle takes place in the heights...

*Please note that there are no special features in path(clocks, tunnels, etc.)
*All spaces without the grid are blocked.
*Path is around 130-140 segments (for a 32x16)
Attachments
perspective.zip
zipped file(containing both background and mapfile)
(92.69 KiB) Downloaded 331 times
perspective.map.txt
Mapfile
(1.78 KiB) Downloaded 338 times
PERSPECTIVE[32x16] with rotation.png
Both cards: other one rotated 180°
PERSPECTIVE[32x16] with rotation.png (183.08 KiB) Viewed 10400 times
PERSPECTIVE[32x16].png
Single Card:
PERSPECTIVE[32x16].png (91.77 KiB) Viewed 10400 times
Reach 4 the moon, you can do if if you dr3am.

Sponsor

Post 12.06.2016, 19:17

Re: PERSPECTIVE[32X16]

<<

Ximon

User avatar

Phoenix
Phoenix

Posts: 927

Joined: 13.07.2011, 17:08

Post 14.12.2016, 18:56

Re: PERSPECTIVE[32X16]

form:

correct format? Yes
all files? Yes
length: long
correct multiplayer mode? Yes


design:

characteristics 4/5
background design 3/5
path design 2/5 *plain
details 2/5
good resolution 3/5


playability:

variety 4/5
fun 4/5
def positions 4/5
creep visibility 5/5
tower visibility 2/5 *red , green , blue towers hard to see
apparent path course 2/5 *but i like the ide of tower spot field

35/55 *needs improvements, backround color, quality of background and maybe one stop at the path.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.01.2017, 09:32

Re: PERSPECTIVE[32X16]

The mapdata has to look like this:
  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sun, 12 Jun 2016 11:04:01 GMT

@author Lunareclipse
@strict
@size 32x16

# Path segments
 5,15 start
5,14
5,13
5,12
6,12
7,12
7,13
8,13
9,13
9,12
9,11
9,1
9,9
8,9
7,9
7,1
7,9
6,9
5,9
4,9
4,8
4,7
4,6
4,5
4,4
3,4
3,3
3,2
4,2
5,2
5,3
5,2
6,2
7,2
7,3
7,4
8,4
9,4
10,4
11,4
12,4
13,4
13,3
14,3
15,3
16,3
15,3
15,4
15,5
15,6
14,6
15,6
15,7
15,8
16,8
15,8
15,9
14,9
14,1
14,11
14,12
14,13
14,14
15,14
16,14
17,14
18,14
19,14
20,14
21,14
20,14
19,14
19,13
19,12
19,11
19,1
19,9
19,8
19,7
19,6
20,6
21,6
22,6
22,7
22,8
21,8
22,8
22,7
22,6
22,5
22,4
22,3
22,2
22,1
23,1
24,1
24,2
24,3
25,3
26,3
27,3
28,3
29,3
29,2
29,1
29,2
29,3
28,3
27,3
27,2
27,1
27,2
27,3
27,4
27,5
27,6
27,7
27,8
27,9
28,9
29,9
30,9
30,8
30,7
30,8
30,9
30,1
30,11
30,12
30,13
29,13
28,13
27,13
26,13
26,12
26,11
27,11
28,11
27,11
26,11
26,12
26,13
26,14
 26,15 end

# Blocked coordinates
4;15
3;15
2;15
2;14
2;13
2;12
2;11
1;11
1;10
2;10
2;9
1;9
1;8
2;8
2;7
3;7
3;6
2;6
1;6
1;7
0;6
0;5
1;5
1;4
0;4
0;3
1;3
1;2
1;1
1;0
2;0
3;0
4;0
5;0
6;0
7;0
8;0
8;1
8;2
8;3
9;3
9;2
9;1
9;0
10;0
10;1
10;2
11;2
11;1
12;1
12;2
13;2
14;2
15;2
16;2
17;2
17;1
17;0
18;0
19;0
20;0
21;0
22;0
23;0
24;0
25;0
26;0
27;0
28;0
29;0
30;0
31;0
31;1
31;2
31;3
31;4
31;5
31;8
31;9
31;10
30;4
29;4
28;4
21;4
20;4
19;4
18;4
17;4
17;3
21;3
21;2
21;1
26;4
24;4
25;4
23;4
17;5
5;7
5;6
6;6
6;7
7;7
7;6
8;5
9;5
9;6
8;6
8;7
9;7
10;7
6;15
7;15
11;14
15;11
16;11
17;11
18;11
18;10
17;10
17;9
17;8
17;7
17;6
24;14
23;14
24;13
23;13
24;12
24;11
20;11
20;10
21;10
21;11
22;11
23;12
23;11
23;10
22;10
24;10
24;9
24;8
24;7
24;6
24;5
12;7
11;7
12;8
11;8
12;9
11;9
13;11
12;14
12;13
11;12
12;11
11;10
12;10
11;11
12;12
11;13
8;15
9;15
10;15
11;15
12;15
13;15
14;15
15;15
16;15
17;15
18;15
19;15
20;15
21;15
22;15
23;15
24;15
25;15
27;15
28;15
29;15





Improvements in the original mapfile

The descriptions has to be the same:
perspective.map and perspective.jpg

The description has to be in lowercase:
not PERSPECTIVE[32x16].png

The description of the mapfile needs to end with .map:
not perspective.map.txt

The map data has to be one below the other:
1
2
3
and not 1 2 3 (not everything in one line of code)

You have to add one empty row in the end of your mapdata:
1,1 start
1,2
1,3 end

# no blocked coordinates
> <*

and if you block coordinates you have to add 2 blank rows in your .map file:
# blocked coordinates
> <*
> <*

* without the "greater than" symbol
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.01.2017, 09:33

Re: PERSPECTIVE[32X16]

Added to TESTING

Survivor values
Easy: 120
Medium: 125
Hard: 130

[author] => Lunareclipse
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 142
[undergrounds] => 2
[min_length] => 144
[max_length] => 144
You can download the corrected mapfile here
[url] => http://www.creeptd.com/mapfiles/perspective.zip
<<

Darkblades

User avatar

Express Raptor
Express Raptor

Posts: 1400

Joined: 10.08.2011, 15:54

Location: Bei dir Daheim

Post 23.03.2017, 12:34

Re: PERSPECTIVE[32X16]

Raus damit. Pfad stimmt nicht mit Design überein.
Ingame-Name: Egoistic

~ Gibt es spielerische Fragen, dann fragt Seraph07

EPIC STATISTIK

Aussagekräftige Turmstellung
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 23.03.2017, 14:30

Re: PERSPECTIVE[32X16]

Updated the path.
Resetted all survivor modes.

New survivor values
Easy: 114
Medium: 118
Hard: 122

Good deffspots all over the map, many blocked fields, relative low survivorvalues.

[name] => PERSPECTIVE
[type] => fun
[featured] => 0
[likes] => 0
[neutral] => 1
[dislikes] => 0
[times_played] => 32
[author] => Lunareclipse
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 144
[undergrounds] => 2
[min_length] => 146
[max_length] => 146
[survivor_difficulty] =>
[survivor_difficulty_easy] => 114
[survivor_difficulty_medium] => 118
[survivor_difficulty_hard] => 122
[url] => http://www.creeptd.com/mapfiles/perspective.zip
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