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DRIFTLANE [16x16]

PostPosted: 02.01.2016, 23:23
by NYSH
Hi everyone! here's a new map.


Map Details:-

-70 blocks
-100 segments long

-3 inputs and 1 output
-Undergrounded starts and end

Creeps stop till count of 3 at very beginning.

-2 loops in total
   -2 iterations in loop 1
   -3 iterations in loop 2
path.JPG
path.JPG (30.56 KiB) Viewed 8943 times


I think that maybe the map should have some more graphics but I can't figure which things should I add. Any suggestions?

driftlane.zip
(21.35 KiB) Downloaded 247 times


4 Player Background

Re: DRIFTLANE [16x16]

PostPosted: 06.01.2016, 09:13
by Knappe8
Its not working like this, in 4player view.
You have to rotate each img 90°.

I don't like those circles. The path is over corners.

Re: DRIFTLANE [16x16]

PostPosted: 08.01.2016, 14:20
by NYSH
Yep! right I should have rotated the images instead of flipping them, the circles were also too small. I have updated the map background and path, now the creeps should move in the middle of the lane :) ....


Map Details:-

 -95 segments long

 -3 inputs and 1 output
 -Undergrounded starts and end

 Creeps stop till count of 3 at very beginning.

 -2 loops in total
  -2 iterations in loop 1
  -3 iterations in loop 2

 Edit: Added some blocked coordinates
path.JPG
path.JPG (36.02 KiB) Viewed 8914 times

driftlane.zip
(23.12 KiB) Downloaded 213 times

  4 Player Background          

Re: DRIFTLANE [16x16]

PostPosted: 17.01.2016, 21:31
by Seraph07
It will be very hard to deff creeps on this map. You have no good deffspot.

Re: DRIFTLANE [16x16]

PostPosted: 18.01.2016, 19:11
by NYSH
Maybe I didn't explain it correctly :?


Creeps go two rounds in loop 1 and three rounds in loop 2.
loops.PNG
loops.PNG (197.19 KiB) Viewed 8882 times



If build at right spot one can get 18 to 24 blocks covered by one tower.
range.PNG
range.PNG (198.03 KiB) Viewed 8882 times


I can't figure out what you are trying to say, please elaborate. :)

Re: DRIFTLANE [16x16]

PostPosted: 21.01.2016, 12:27
by Seraph07
Looks like I didnt read your comment.

I thought they would start on the left side and go to the right.

If you block fields you have to add 2 rows under the code to work. I also got this error message: 'Undeclared start segment "14,14 A" found at line 10'

Re: DRIFTLANE [16x16]

PostPosted: 23.01.2016, 13:00
by NYSH
I have added 2 lines after the code, and regarding that error message, hopefully the new file should work.
driftlane.zip
(23.12 KiB) Downloaded 235 times


After I made the path on map editor I ran the path test and it was successful, I have also validated the code (I clicked on "Validate" and as usual nothing happened), I concluded that the code is correct, but it isn't.

Am I actually not compiling the code?

Re: DRIFTLANE [16x16]

PostPosted: 23.01.2016, 14:27
by Seraph07
Added to testing.

Survivor values are
115/120/125

Have fun. :)

Re: DRIFTLANE [16x16]

PostPosted: 12.02.2016, 21:25
by NYSH
Thank you, I played a few games on it and found some faults in the design. Please update the map files (I remade the path as well).

The Changes:
•Centered the path border, removed blur from grids and added tunnel.
• Multiple starts (9) and 1 end.
driftlane.jpg
driftlane.jpg (55.04 KiB) Viewed 8780 times


GIF image of the path


driftlane.zip
(53.99 KiB) Downloaded 220 times

4 Player Background

Re: DRIFTLANE [16x16]

PostPosted: 12.02.2016, 23:08
by Seraph07
Updated.