Page 1 of 1

TeamWork [32x32]

PostPosted: 10.08.2015, 15:56
by NYSH
Path A
-72 segments(+2)

Path B
-36 segments(+2)

Undergrounded starts and ends.
-2 starts and 2 ends...
untitled.PNG
untitled.PNG (120.61 KiB) Viewed 4583 times


teamwork.zip
(44.06 KiB) Downloaded 181 times


4_Player_Background.png
4_Player_Background.png (659.38 KiB) Viewed 4564 times

Re: TeamWork [32x32]

PostPosted: 15.08.2015, 22:14
by NYSH
On looking carefully alexinator and i realized that the path and background needs to be improved, thanks to him for helping me to prepare this update.
Everyone please feel free to comment on the map. :)

Here are the new details:
Path A
-82 segments(+2,+1)

Path B
-42 segments(+2,+1)

Undergrounded starts and ends.
-2 starts and 2 ends...and every creep is checked before it leaves the map :D.

img.PNG
img.PNG (372.64 KiB) Viewed 4552 times

teamwork.zip
(44.25 KiB) Downloaded 194 times

4_Player_Background.jpg
4_Player_Background.jpg (92.48 KiB) Viewed 4552 times

Re: TeamWork [32x32]

PostPosted: 15.08.2015, 23:06
by Seraph07
Added to testing.

Survivor values:

120 / 125 / 130

Re: TeamWork [32x32]

PostPosted: 22.12.2016, 09:59
by Seraph07
Grafisch nicht ausreichend.

Re: TeamWork [32x32]

PostPosted: 16.01.2017, 20:42
by NYSH
Are you saying I should work upon the appearance of the map...??
Sorry I don't understand German... :D

Re: TeamWork [32x32]

PostPosted: 16.01.2017, 22:05
by aleqqqs
Yes, he said the graphics are insufficient.

Re: TeamWork [32x32]

PostPosted: 17.01.2017, 07:20
by Seraph07
Sorry for the german post.

Please notice that the admission procedure changed. Nearly all maps get added to Fun for a month and those with >=20 games will stay. Your map has atm 5 games.
This way the design does not need to be perfect to be added, but your maps would have a greater chance to stay in the mappool.