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TeamWork [32x32]

Moderator: Map Officer

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NYSH

Mako
Mako

Posts: 21

Joined: 11.01.2015, 17:30

Location: India

Post 10.08.2015, 15:56

TeamWork [32x32]

Path A
-72 segments(+2)

Path B
-36 segments(+2)

Undergrounded starts and ends.
-2 starts and 2 ends...
untitled.PNG
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teamwork.zip
(44.06 KiB) Downloaded 90 times


4_Player_Background.png
4_Player_Background.png (659.38 KiB) Viewed 3231 times

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Post 10.08.2015, 15:56

Re: TeamWork [32x32]

<<

NYSH

Mako
Mako

Posts: 21

Joined: 11.01.2015, 17:30

Location: India

Post 15.08.2015, 22:14

Re: TeamWork [32x32]

On looking carefully alexinator and i realized that the path and background needs to be improved, thanks to him for helping me to prepare this update.
Everyone please feel free to comment on the map. :)

Here are the new details:
Path A
-82 segments(+2,+1)

Path B
-42 segments(+2,+1)

Undergrounded starts and ends.
-2 starts and 2 ends...and every creep is checked before it leaves the map :D.

img.PNG
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teamwork.zip
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4_Player_Background.jpg
4_Player_Background.jpg (92.48 KiB) Viewed 3219 times
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 15.08.2015, 23:06

Re: TeamWork [32x32]

Added to testing.

Survivor values:

120 / 125 / 130
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.12.2016, 09:59

Re: TeamWork [32x32]

Grafisch nicht ausreichend.
<<

NYSH

Mako
Mako

Posts: 21

Joined: 11.01.2015, 17:30

Location: India

Post 16.01.2017, 20:42

Re: TeamWork [32x32]

Are you saying I should work upon the appearance of the map...??
Sorry I don't understand German... :D
<<

aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 16.01.2017, 22:05

Re: TeamWork [32x32]

Yes, he said the graphics are insufficient.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 17.01.2017, 07:20

Re: TeamWork [32x32]

Sorry for the german post.

Please notice that the admission procedure changed. Nearly all maps get added to Fun for a month and those with >=20 games will stay. Your map has atm 5 games.
This way the design does not need to be perfect to be added, but your maps would have a greater chance to stay in the mappool.

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