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INCOMING[16x16]

PostPosted: 25.07.2015, 00:55
by NYSH
-53 Blocks
-60 segments long(120 in total)

-2 inputs & 2 outputs (startA=endB, startB=endA)

-Undergrounded starts and ends.
-5 fields(total 10) slowed at the point of intersection.

Creeps come from both the sides and slow down at the point of intersection.
incoming.PNG
incoming.PNG (63.83 KiB) Viewed 4722 times

incoming.zip
(11.27 KiB) Downloaded 181 times

4 Player Background.jpg
4 Player Background.jpg (21.37 KiB) Viewed 4722 times

Re: INCOMING[16x16]

PostPosted: 13.08.2015, 14:09
by alexinator
Looks very professional for your first map. Simple background/path, creeps and towers should be visible and 4 player image is successful too.
Path is challenging and clear. But a start /end line or symbol would be nice.
Good work!

Re: INCOMING[16x16]

PostPosted: 13.08.2015, 19:06
by NYSH
Thanks :) I am pleased that you like my map.

I guess you are right, start/end signs will make it better. So, how about this one?
incoming.png
incoming.png (59.1 KiB) Viewed 4658 times


if it's okay then here are the updates:
incoming.zip
(65 KiB) Downloaded 112 times

4 Player Background.png
4 Player Background.png (242.45 KiB) Viewed 4658 times

Re: INCOMING[16x16]

PostPosted: 13.08.2015, 20:11
by alexinator
Well, now the start/end point is visible. Would like to try the gameplay of it.

Re: INCOMING[16x16]

PostPosted: 15.08.2015, 01:43
by Seraph07
Please dont put the files in a folder and use .jpg instead of .png.

Added to testing.

New Survivor Values:

112 / 116 / 120

Re: INCOMING[16x16]

PostPosted: 15.08.2015, 18:35
by NYSH
oopse! sorry i know that i should use .jpg, my bad :|