Page 1 of 1

Nightmare [16x16]

PostPosted: 06.07.2015, 19:31
by alexinator
-124 segments
-1 clock (copied and modified from a map from Pezi)
-Blocked spots

Re: Nightmare [16x16]

PostPosted: 10.07.2015, 14:26
by ThexJoker
I like the colors. I think it may be a bit bright though. I suggest using the colorfy/colorize(can't remember the name lol) tool to darken it :)

Re: Nightmare [16x16]

PostPosted: 10.07.2015, 17:10
by alexinator
Thanks for the tip ;)

Re: Nightmare [16x16]

PostPosted: 14.07.2015, 06:23
by ThexJoker
oh ya much better that way

Re: Nightmare [16x16]

PostPosted: 18.08.2015, 14:39
by alexinator
Thanks

Re: Nightmare [16x16]

PostPosted: 13.01.2017, 10:32
by Seraph07
The updated version is way better, the design is good now.
Path is new and interesting. I really like the blocked elements and the long path with very good deffpositions.

Added a blank row in the mapdata (blocked coordinates need 2 bland rows minimum).

Added to Testing

Survivor values
Easy: 117
Medium: 121
Hard: 125

[author] => alexinator
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 122
[undergrounds] => 2
[min_length] => 124
[max_length] => 124
[url] => http://www.creeptd.com/mapfiles/nightmare.zip