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Hole [32x32]

Moderator: Map Officer

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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 09.06.2015, 21:02

Hole [32x32]

190 x 8 segments = 1520 (At segment +1300 map editor crashed at my first 2 tries, so i typed it manually)
8 entrance / 4 exits

-At first square creeps will have a little turbo.
-All creeps do a 360° "round" around the square till they pass to the next one.
-At the "hole" they do 4 rounds before reaching finish-point.

Would like to see some opinions.
Attachments
hole.zip
(169.05 KiB) Downloaded 139 times
hole.jpg
hole.jpg (172.5 KiB) Viewed 4797 times

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Post 09.06.2015, 21:02

Re: Hole [32x32]

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ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 19.06.2015, 15:05

Re: Hole [32x32]

Would love to see this one added to testing
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 21.06.2015, 10:20

Re: Hole [32x32]

I really preffer a single colored path. This design is not so lovely as the others.
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 21.06.2015, 14:52

Re: Hole [32x32]

Okay, ill make a monochrome path then.
Thanks for ur comments.
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 22.06.2015, 16:25

Re: Hole [32x32]

I am really happy, that there are still some people who take the effort to create new maps. I know how much effort this takes and so first of all I want to thank you for that.
As mapofficer unfortuntely I have to say, that I don't approve the path of this one here. Even after taking a closer look at this one. You can hardly figure out how the creeps are going. Without an explanation, it's nearly impossible to find out. Moreover the path of this one is too short. You have 4 entries and no really good spots to defend. 4x4 survivor coop is a mode, where you want to reach higher rounds. Is has to be fun to play and I think this map here simply isn't made for longer games. How could you possibly defend 4 sharks at a time? Where would you defend them?
Alexinator you have made far better maps then this one. I would leave this map here and spend the time on other maps. You have already made several maps, that could need some improvements and that have far better chances to get accepted.
greeting Pezi.
"Have no fear of perfection; you'll never reach it."
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 22.06.2015, 17:02

Re: Hole [32x32]

Thank you,
Next time I will take more time for creating the path too make it clearer and more effektive.
I´ll give my best on next map and would like to leave this one like you said.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.01.2017, 11:22

Re: Hole [32x32]

Map was given up but is still interesting.

The minimum maplength is 190 fields. The mapdesign can be a bit confusing, but you have plenty of time to figure it out on 32x32 maps.
The design has to many different colours and is maybe to chaotic.
The path is interesting and could work.
We will have to see.


Added to Testing

Survivor values
Easy: 120
Medium: 125
Hard: 130

[author] => alexinator
[size] => 32x32
[starts] => 8
[ends] => 8
[splittings] => 0
[joins] => 0
[overgrounds] => 1520
[undergrounds] => 0
[min_length] => 190
[max_length] => 190
[url] => http://www.creeptd.com/mapfiles/hole.zip

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