Page 1 of 1

Hill [16x16]

PostPosted: 03.01.2014, 19:31
by xdXP
Guten tag folks!
Please tell me what version you prefer.
I appreciate every opinion. Just want to make CreepTD a better game.

*edit fixed start and end

Re: Hill [16x16]

PostPosted: 09.01.2014, 21:58
by xdXP
I will ask again... Which version you prefer?
And please i want opinions. I did these ones based on a friend opinion.

Re: Hill [16x16]

PostPosted: 10.01.2014, 14:29
by Seraph07
I preffer version three.

Re: Hill [16x16]

PostPosted: 10.01.2014, 22:35
by xdXP
Praise the gods!
Someone has heard my prayers!

Re: Hill [16x16]

PostPosted: 11.01.2014, 00:04
by Pezinator
Hi Xp and all the rest.

I for my part like the path. But the design definitely isn't one of your best. The path has quite some potential in it. But the design looks a bit to chaotic for me.

Re: Hill [16x16]

PostPosted: 11.02.2014, 20:25
by xdXP
Small update.
Pezinator wrote:Hi Xp and all the rest.

I for my part like the path. But the design definitely isn't one of your best. The path has quite some potential in it. But the design looks a bit to chaotic for me.

I do not intend to change the design because when i create a path i already have an idea of the background.
Maybe the next i will do will have rainbows and unicorns

Re: Hill [16x16]

PostPosted: 13.02.2014, 08:04
by manuel
Muss das bissige Viech da sein oder sehe das nur ich?

Re: Hill [16x16]

PostPosted: 16.02.2014, 01:12
by Pezinator
Bissiges Viech? Ich glaub das siehst nur du...

Re: Hill [16x16]

PostPosted: 17.02.2014, 23:28
by Pezinator
xdXP wrote:I do not intend to change the design because when i create a path i already have an idea of the background.
Maybe the next i will do will have rainbows and unicorns


HI xdXP

Of course I do understand this. When I do make a map, most of the time I do a fix idea, not always though :D. But you also have to understand me when I am saying that the design isn't perfect. As I already said: The path is good, but the rusty look of the map is improvable. Maybe you don't need to change the background but just manage that the path suits better to the background. Cause even if you don't want to change your background you have to admit the path and background don't go together well and this is a key point for maps to be accepted.

Re: Hill [16x16]

PostPosted: 18.02.2014, 15:33
by manuel
Ich war mal so frei, es etwas deutlicher hervorzuheben.

Re: Hill [16x16]

PostPosted: 18.02.2014, 16:51
by xdXP
I rly don“t know how could i put them together. Remenber that the creeps must be visible and the path must be highlight so people can see.
But i will try because i put so much work on that background!

Manuel he is watching

Re: Hill [16x16]

PostPosted: 30.03.2014, 01:25
by Pezinator
The way the map looks at the moment I need to decline it.
There was some interest to actually test the path. But the team didn't really like the design. I know that you don't want to change the design. But I can't accept the map now.
How about making some other lava design making lava around the path and some stones for the path?
Btw. I don't think that the name Hill is appropriate for the design.

Re: Hill [16x16]

PostPosted: 22.06.2014, 21:56
by krunx
Path differs not enough from background. Background has potential.

Re: Hill [16x16]

PostPosted: 18.01.2017, 12:12
by Seraph07
Path is ok.
Design is a bit dark.
Let the player decide if it is beautifull or not.

Please always write your zipdata lowercase. hill.zip, hill.map and hill.jpg.

Added to Testing

Survivor values
Easy: 114
Medium: 118
Hard: 122


[author] => XDXP
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 85
[undergrounds] => 2
[min_length] => 87
[max_length] => 87
[url] => http://www.creeptd.com/mapfiles/hill.zip