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[32x16] RUN!! [Verlaufen]

PostPosted: 21.10.2013, 08:44
by GhostStalker
A Recreation of Verlaufen, big enough for coop games. enjoy.
The same path, so no loops or clocks, 1 entrance/exit.

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 22.06.2014, 22:05
by krunx
path is to long!

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 13.05.2015, 00:57
by ThexJoker
So what if its too long. Just cuz you don't like long maps doesn't mean they aren't my favorite

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 13.05.2015, 08:25
by Pezinator
ThexJoker wrote:So what if its too long. Just cuz you don't like long maps doesn't mean they aren't my favorite


The Main point here is Not that Krunx doesn't like the Map. It's rather that the map is not ideal for playing. Coop games, when not played on a really short map like longspeedvec, tend to be quite long.
This map here is more then 30 fields longer then the current longest coop map Sober. A normal Game on Sober normally has 130 Rounds or more which is equal to over half an hour playing time. That means a normal coop game on this map could quite likely last 45 minutes. Most of the players here simply don't want to play such long maps.
Especially since you can see which team is going to win after about a hundred rounds.

Taking all that into account the Team decided not to take the map into the game.

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 13.05.2015, 09:31
by ThexJoker
Wow 30 fields longer than sober. Alright I understand now. Does not look that long

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 13.05.2015, 09:34
by ThexJoker
If anyone does redo this map. you could take out the first two turnarounds and make it go straight up to the third path. make a few blocked sections in the bottom right

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 17.05.2015, 16:05
by Seraph07
Or speed the way untill the first two dead ends up.

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 14.12.2016, 19:00
by Ximon
Find verlaufen schon langweilig zu deffen, wartest 5 min bis ein creep an den (viel zu guten) defspot kommt.
finde auch ne überabeitung nicht sinnvoll, da der pfad einfach langweilig ist und mega unkreativ.

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 13.01.2017, 09:54
by Seraph07
The design is good, the path is complicated. It is way to long for standard gameplay.
We will see how the playerbase will decide, maybe it is worth to stay in the mappool.

The zipfile contained some errors.
All documents need the same description
wrong: "Run !!" for the .zip and "Run" for .jpg & .txt.
right: run.zip; run.jpg; run.map

Never use the space character for your mapnames.
The mapname has to be in lowercase.
The mapdata has to be named .map and not .txt.



Added to Testing

Survivor values
Easy: 130
Medium: 136
Hard: 142

[author] => GhostStalker
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 323
[undergrounds] => 0
[min_length] => 323
[max_length] => 323
[url] => http://www.creeptd.com/mapfiles/run.zip

Re: [32x16] RUN!! [Verlaufen]

PostPosted: 22.02.2017, 17:00
by Seraph07
MJochen was able to play this map to 480 rounds.

New survivor values
Easy: 135
Medium: 142
Hard: 149