If you equalize quality with design, than there is a way to imrove it. The path should be fine, but you have to work a bit on the background. It is possible to have a really small and not complex backgroundm a good example for this is speedvector. But the way it is now, it doesn't really look good.
Re: My 2nd map: [16x16] REDANDGREEN
Posted: 06.03.2013, 21:35
by lunareclipse
5000th post in maps.
The path has nothing special(no clocks, stops, undergrounds)
Re: My 2nd map: [16x16] REDANDGREEN
Posted: 07.03.2013, 18:26
by aleqqqs
lunareclipse wrote:The path has nothing special(no clocks, stops, undergrounds)
which is perfect.
i'd like it better if there were a line on the border of the map so i can instantly see the border of my map.
Re: My 2nd map: [16x16] REDANDGREEN
Posted: 07.03.2013, 19:36
by lunareclipse
How's this? Added green borders that divide the players. Changed path reason being that it other one looks dull
Re: My 2nd map: [16x16] REDANDGREEN
Posted: 07.03.2013, 20:04
by manuel
Like it, something new!
Re: My 2nd map: [16x16] REDANDGREEN
Posted: 09.03.2013, 00:45
by aleqqqs
better.
i would change my vote to "good", but it seems i cant edit my vote.
Re: My 2nd map: [16x16] REDANDGREEN
Posted: 09.03.2013, 16:26
by Lamer
I like the first version much more. Colors seems good and Path-Difficult is ok, i think.