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[32x32] COLORWORLDS

PostPosted: 17.02.2013, 00:26
by lunareclipse
█ PLEASE READ:

-Experience a creep's journey through 4 different color worlds, each one has its own color and path.
-Experience a defence setting in the worlds and creep paths
-Very long map good for survivor co op.
-CREEPSMASH style
-What do you think about this? Rate it! ;)

***The Map is at the bottom picture***

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 00:48
by lunareclipse
I forgot to mention that there are no blocked spaces except for the path (of course!).

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 01:21
by aleqqqs
not bad, finally a map post worth responding to :)

i like the clarity of the map

however, what i dislike:

- the arrows. some are centered, some are not. best remove em all.

- the blue part is too dark, especially the grid. needs to be lighter. also, the classic creeps cant be seen properly on that blue path.

- the borders between the 4 segments of the map. maybe make em white?

if that stuff is fixed, it's the most appealing 32x32 map in my opinion.

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 02:40
by lunareclipse
Real map on bottom

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 08:08
by manuel
I really like it, it's a good and very simple map. Path is not so exciting but the design is nice :)
Did you play Creepsmash?

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 08:58
by Magneto
Hi

Nice

MFG Mag

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 10:52
by Pezinator
simple design and nice path.
you kept the whole stuff simple and it worked perfectly!!

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 13:19
by aleqqqs
i really like it, i'm voting for that.

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 17:37
by Flipper
I think it was better without the axises.

I like the path and the layout.

I had a similar concept in mind for a colorworlds map I started but am having difficulty implementing.

Re: [32x32] COLORWORLDS

PostPosted: 17.02.2013, 17:58
by C0re
I like the version with the white axes.
But I would prefer to play it the other direction (starting in the red corner).

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 20:16
by EasyX
the map is to easy, you can reach more round in bounty hunter like on "Sphere" (200+)

so please redesign it a bit, and make it harder

and if possible make a better .jpg with at least 75% quality

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 20:38
by Pezinator
Moreover the white borders are to hard. It's still seem to be 4 maps. Would be better if it looks more like one^^ Just a bit more, cause it really disturbes when you're playing it.

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 23:09
by lunareclipse
Maybe a COLORWORLDS like this?

-no blocked
-changed into harder path
-I cant do anything about the quality. At least that the path is changed.
-I don't know about how to make it mapfile.
-now has 641x641 pix


Map Data:

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 23:12
by manuel
Prefer the first path, axis are too bright.

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 23:14
by aleqqqs
i prefer the newest path.

the axis could be a little less bright, but overall, its a good, clear map.

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 23:15
by EasyX
How about a softer transition from the colors to the white borders
And maybe with an overhang from on color to the next at the path, or at least no borders between the path parts.

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 23:41
by aleqqqs
no border aint cool, because it has to have one of 2 colors, which makes the board uneven.

Re: [32x32] COLORWORLDS

PostPosted: 19.02.2013, 23:44
by lunareclipse
I edited the map above. The changes are that the colors mix between the borders when changing colors. I also dimmed out the axis. How's that?

Re: [32x32] COLORWORLDS

PostPosted: 21.02.2013, 20:51
by Seraph07
Nice work, I realy prefer the new version.

Very good reform. Nothing negative to say.

Re: [32x32] COLORWORLDS

PostPosted: 21.02.2013, 21:02
by Pezinator
Altough it's a pitty that the nice first path, which i really liked cause it had some really nice defence spots got denied. But it was simply tooo long.

But also the 2. one is really nice. Really good remake. Shorter and propably nice to play.