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[16x16] Zauberwald

Moderator: Map Officer

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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 03.02.2013, 19:18

[16x16] Zauberwald

[spoiler]# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sun, 03 Feb 2013 18:15:52 GMT

@author aleqqqs
@strict
@size 16x16

# Path segments
8,16 start
8,15
8,14
8,13
8,12
8,11
8,10
8,9
8,8
7,8
6,8
5,8
6,8
7,8
8,8
8,7
8,6
8,5
8,6
8,7
8,8
9,8
10,8
11,8
12,8
13,8
14,8
15,8
16,8 end


# No blocked coordinates defined[/spoiler]

a simple shortmap, yet a path unlike all existing maps.

24 path segments, creeps go clockwise through the dead ends.
Attachments
zauberwald.jpg
zauberwald.jpg (124.77 KiB) Viewed 8009 times
zauberwald_big.jpg
zauberwald_big.jpg (483.46 KiB) Viewed 8009 times

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Post 03.02.2013, 19:18

Re: [16x16] Zauberwald

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manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 03.02.2013, 19:50

Re: [16x16] Zauberwald

Shorter than SV, but I like it, nice BG :)
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Magneto

User avatar

Vulture
Vulture

Posts: 305

Joined: 17.07.2011, 17:18

Post 03.02.2013, 20:35

Re: [16x16] Zauberwald

Hi

Schöne Map Aleqqqs

Gefällt

MFG Mag
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 06.02.2013, 00:47

Re: [16x16] Zauberwald

I personally am not a fan of short maps....I always lose on them :x

I like the concept and the graphics
My only concern is the green path hiding green creeps
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krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 21.02.2013, 20:43

Re: [16x16] Zauberwald

Der Pfad setzt sich nicht genug vom Hintergrund ab und es ist auch unklar, welche Richtung die Creeps als 1. bei der Kreuzung einschlagen!
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 13:59

Re: [16x16] Zauberwald

Added to Testing

Survivor values
Easy: 98
Medium: 101
Hard: 104

[author] => aleqqqs
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 27
[undergrounds] => 2
[min_length] => 29
[max_length] => 29
[url] => http://www.creeptd.com/mapfiles/zauberwald.zip
Image
<<

MJochen

Mako
Mako

Posts: 16

Joined: 16.02.2014, 02:54

Post 23.03.2017, 22:46

Re: [16x16] Zauberwald

Map getestet.

Easy 098 full build wird ohne Leben opfern erreicht.
Med 101 full build erreicht (vermutlich auch ohne Verluste mgl) annähernd selbe Endrunde erreicht
Hard 104 full build erreicht (vermutlich auch ohne Verluste mgl) dank optimierter slows selbe Runde wie bei easy erreicht

Meine Feststellung:
Easy ist gut parametriert
Med ist zu einfach
Hard ist viel zu einfach


map was tested

Easy 098 full build easily reached without life-loss
Med 101 full build reached, supposedly possible without life-loss, end nearly same round like at easy
Hard 104 full build reached, supposedly possible without life-loss, end same round like at easy thanks to optimized slows

conclusion:
Easy parameters are well set
Med is too easy
Hard is much too easy
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 24.03.2017, 18:09

Re: [16x16] Zauberwald

New survivor values
Easy: 94 -> 100
Medium: 97 -> 103
Hard: 100 -> 106

Return to Maps: TESTING

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