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MAP: Bigroad 16x16

PostPosted: 03.01.2013, 02:04
by Radish
Size: 16x16
Fields: 174
Inputs: 1
Outputs: 1
Use clocks, loops and impasses.
bigroad.jpg
bigroad.jpg (79.67 KiB) Viewed 3201 times

[spoiler]# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Thu, 03 Jan 2013 00:01:24 GMT

@author Radish
@strict
@size 16x16

# Path segments
2,0 start
2,1
1,1
1,2
1,3
2,3
3,3
3,2
3,1
2,1
1,1
1,2
1,3
2,3
3,3
3,2
3,1
2,1
1,1
1,2
1,3
2,3
2,4
2,5
2,6
2,7
2,8
2,9
2,10
2,11
2,12
1,12
1,13
1,14
2,14
3,14
3,13
3,12
2,12
1,12
1,13
1,14
2,14
3,14
3,13
3,12
2,12
2,11
2,10
2,9
2,8
3,8
4,8
4,9
5,9
6,9
6,8
6,7
6,6
5,6
4,6
4,7
3,7
2,7
2,6
2,5
2,4
2,3
3,3
3,2
4,2
5,2
6,2
7,2
8,2
9,2
10,2
11,2
12,2
12,3
13,3
14,3
14,2
14,1
13,1
12,1
12,2
12,3
13,3
14,3
14,2
14,1
13,1
12,1
12,2
11,2
10,2
9,2
8,2
8,3
8,4
7,4
6,4
5,4
5,4
5,4
5,4
6,4
7,4
8,4
9,4
10,4
10,5
10,6
9,6
8,6
8,7
8,8
9,8
10,8
11,8
12,8
12,7
12,6
13,6
14,6
14,7
14,8
14,9
14,10
14,11
13,11
12,11
11,11
10,11
9,11
8,11
7,11
6,11
6,12
6,13
6,14
7,14
8,14
9,14
9,13
9,12
9,11
8,11
7,11
6,11
6,11
6,12
6,13
6,14
6,14
7,14
8,14
9,14
9,14
9,13
9,12
9,11
9,11
10,11
11,11
11,12
11,13
11,14
12,14
13,14
14,14
14,15
15,15 end


# No blocked coordinates defined[/spoiler]

bigroad.zip
(66.53 KiB) Downloaded 123 times

Re: MAP: Bigroad 16x16

PostPosted: 03.01.2013, 11:49
by Magneto
Hi

Das rot gefällt mir nicht !!!

Und wie issn der Pfadverlauf ?

MFG Mag

Re: MAP: Bigroad 16x16

PostPosted: 03.01.2013, 13:20
by Radish
Magneto wrote:Hi

Das rot gefällt mir nicht !!!

Und wie issn der Pfadverlauf ?

MFG Mag

Hi
I can change colore:
map_16x16.jpg
map_16x16.jpg (136.74 KiB) Viewed 3178 times


Video path:
http://www.youtube.com/watch?v=ivRX5XKgk_4

Re: MAP: Bigroad 16x16

PostPosted: 03.01.2013, 14:11
by Pezinator
It would be nice of you if you would paint some arrows in the path. So that we would know how the creeps go

Re: MAP: Bigroad 16x16

PostPosted: 03.01.2013, 16:24
by Radish
Pezinator wrote:It would be nice of you if you would paint some arrows in the path. So that we would know how the creeps go

How like that:
px lines. 3px start line with 5px line show path...
map_16x16.jpg
map_16x16.jpg (140.46 KiB) Viewed 3161 times

Re: MAP: Bigroad 16x16

PostPosted: 05.01.2013, 22:28
by Radish
What next?

Re: MAP: Bigroad 16x16

PostPosted: 05.01.2013, 23:44
by aleqqqs
now delete it, empty your recycle bin and make sure you don't have any backups.

then start over with a path that actually shows where the creeps go. use a low contrast path texture so the creeps can be seen. then go for a background, but make sure it also doesn't have too much contrast. actually, the background you used would be ok, but it looks a little noisy.

finally, for fullsize maps, the admins seem to like paths that connect to each other when the map is rotated (so the exit of one map is the entrance of the other). doing that may increase the changes of your map being accepted.

Re: MAP: Bigroad 16x16

PostPosted: 06.01.2013, 00:09
by Radish
%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-%D1%87%D0%B0%D0%BA-%D0%BD%D0%BE%D1%80%D1%80%D0%B8%D1%81-%D1%84%D0%BB%D0%B5%D1%88-okay-19833[1].jpeg
%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-%D1%87%D0%B0%D0%BA-%D0%BD%D0%BE%D1%80%D1%80%D0%B8%D1%81-%D1%84%D0%BB%D0%B5%D1%88-okay-19833[1].jpeg (40.93 KiB) Viewed 3100 times

Re: MAP: Bigroad 16x16

PostPosted: 22.01.2017, 15:16
by Seraph07
Added to Testing

Survivor values
Easy: 120
Medium: 125
Hard: 130

[author] => Radish
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 173
[undergrounds] => 2
[min_length] => 175
[max_length] => 175
[url] => http://www.creeptd.com/mapfiles/bigroad.zip
Image