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[32x16] Soccer

Moderator: Map Officer

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Cashier

Mercury
Mercury

Posts: 4

Joined: 15.12.2012, 10:46

Post 17.12.2012, 03:52

[32x16] Soccer

hello,

this map has very few building spots (guess what - eleven). everything else besides the "players" is blocked. every single tower/spot is very important, as well as the decision which creeps to send the opponents.

i assume, blue creeps are very strong here due to the lack of slow tower building spots.

at first i thought it might be too short (or rather, too few building spots), but then i thought about speedvector which has more building space, but only a hand full of good one's.

i like having to pick the towers carefully.

  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Mon, 17 Dec 2012 02:46:32 GMT

@author Cashier
@strict
@size 32x16

# Path segments
1,7 start
2,7
3,7
4,7
5,7
6,7
7,7
8,7
9,7
9,6
9,5
10,5
11,5
12,5
13,5
13,6
13,7
13,8
13,9
13,10
13,11
14,11
15,11
16,11
17,11
18,11
19,11
20,11
21,11
22,11
22,10
22,9
21,9
20,9
19,9
18,9
17,9
16,9
15,9
14,9
13,9
12,9
11,9
10,9
9,9
8,9
7,9
6,9
5,9
4,9
3,9
3,8
3,7
3,6
3,5
3,4
3,3
4,3
5,3
6,3
7,3
8,3
9,3
10,3
11,3
12,3
13,3
14,3
15,3
16,3
17,3
18,3
18,4
18,5
19,5
20,5
21,5
22,5
23,5
23,6
24,6
24,7
24,8
25,8
25,7
25,6
26,6
26,7
26,8
27,8
28,8
29,8
30,8 end


# Blocked coordinates
0;0
0;1
0;3
0;2
0;4
0;5
0;6
0;7
0;8
0;9
0;10
0;11
0;12
0;13
0;14
0;15
1;0
1;1
1;2
1;3
1;4
1;5
1;6
1;8
1;9
1;10
1;11
1;12
1;13
1;14
1;15
2;0
2;1
2;2
2;3
2;4
2;5
2;6
2;8
2;9
2;10
2;11
2;12
2;13
2;14
2;15
3;0
3;1
3;2
3;10
3;11
3;12
3;13
3;14
3;15
4;0
4;1
4;2
4;4
4;5
4;6
4;10
4;11
4;12
4;13
4;14
4;15
5;0
5;1
5;2
5;4
5;6
5;8
5;10
5;11
5;12
5;13
5;14
5;15
6;0
6;1
6;2
6;4
6;5
6;6
6;8
6;10
6;11
6;12
6;13
6;14
6;15
7;0
7;1
7;2
7;4
7;5
7;6
7;8
7;10
7;11
7;12
7;13
7;14
7;15
8;0
8;1
8;2
8;4
8;5
8;6
8;8
8;10
8;11
8;12
8;13
8;14
8;15
9;0
9;1
9;2
9;4
9;8
9;10
9;11
9;12
9;13
9;14
9;15
10;0
10;1
10;2
10;4
10;7
10;8
10;10
10;11
10;13
10;14
10;15
11;0
11;1
11;2
11;4
11;6
11;7
11;8
11;10
11;11
11;12
11;13
11;14
11;15
12;0
12;1
12;2
12;4
12;6
12;7
12;10
12;11
12;12
12;13
12;14
12;15
13;0
13;1
13;2
13;4
13;12
13;13
13;14
13;15
14;0
14;1
14;2
14;4
14;5
14;6
14;7
14;8
14;12
14;13
14;14
14;15
15;0
15;1
15;2
15;4
15;5
15;6
15;7
15;8
15;10
15;12
15;13
15;14
15;15
16;0
16;1
16;2
16;4
16;5
16;7
16;8
16;10
16;12
16;13
16;14
16;15
17;0
17;1
17;2
17;4
17;5
17;6
17;7
17;8
17;10
17;12
17;13
17;14
17;15
18;0
18;1
18;2
18;6
18;7
18;8
18;10
18;12
18;13
18;14
18;15
19;0
19;1
19;2
19;3
19;6
19;7
19;8
19;10
19;12
19;13
19;14
19;15
20;0
20;1
20;2
20;3
20;4
20;6
20;7
20;8
20;10
20;12
20;13
20;14
20;15
21;0
21;1
21;2
21;3
21;4
21;6
21;7
21;8
21;12
21;13
21;14
21;15
22;0
22;1
22;2
22;3
22;4
22;6
22;7
22;8
22;12
22;13
22;14
22;15
23;0
23;1
23;2
23;3
23;4
23;8
23;9
23;10
23;11
23;12
23;13
23;14
23;15
24;0
24;1
24;2
24;3
24;4
24;5
24;9
24;10
24;11
24;12
24;13
24;14
24;15
25;0
25;1
25;2
25;3
25;4
25;5
25;9
25;10
25;11
25;12
25;13
25;14
25;15
26;0
26;1
26;2
26;3
26;4
26;5
26;9
26;10
26;11
26;12
26;13
26;14
26;15
27;0
27;1
27;2
27;3
27;4
27;5
27;6
27;9
27;10
27;11
27;12
27;13
27;14
27;15
28;0
28;1
28;2
28;3
28;4
28;5
28;6
28;7
28;9
28;10
28;11
28;12
28;13
28;14
28;15
29;0
29;1
29;2
29;3
29;4
29;5
29;6
29;7
29;9
29;10
29;11
29;12
29;13
29;14
29;15
30;0
30;1
30;2
30;3
30;4
30;5
30;6
30;7
30;9
30;10
30;11
30;12
30;13
30;14
30;15
31;0
31;1
31;2
31;3
31;4
31;5
31;6
31;7
31;8
31;9
31;10
31;11
31;12
31;13
31;14
31;15
Attachments
soccer.jpg
soccer.jpg (238.61 KiB) Viewed 2351 times

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Post 17.12.2012, 03:52

Re: [32x16] Soccer

<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 17.12.2012, 11:27

Re: soccer

I think, that this map will be unplayable, because there is not enough space to build!
Last edited by krunx on 19.12.2012, 00:53, edited 2 times in total.
Reason: GrammaNazi
<<

GrammaNazi

Mercury
Mercury

Posts: 1

Joined: 17.12.2012, 13:35

Post 17.12.2012, 13:38

Re: soccer

*is
<<

Darkblades

User avatar

Express Raptor
Express Raptor

Posts: 1400

Joined: 10.08.2011, 15:54

Location: Bei dir Daheim

Post 17.12.2012, 15:24

Re: soccer

GrammaNazi wrote:*is

GrammaNazi...Grammar*Nazi :roll:
Ingame-Name: Egoistic

~ Gibt es spielerische Fragen, dann fragt Seraph07

EPIC STATISTIK

Aussagekräftige Turmstellung
<<

Cashier

Mercury
Mercury

Posts: 4

Joined: 15.12.2012, 10:46

Post 17.12.2012, 16:14

Re: soccer

i think it will be playable. it just (obviously) ends sooner than it would if there were more building spots.

there are only 11 building spots, but as i said, in speedvector you usually dont even get to build more than a couple green or blue towers.

consider it a "short map", not due to its path, but due to its limited building spots.
<<

Sazuminerados

Fast Nova
Fast Nova

Posts: 42

Joined: 25.02.2012, 13:43

Post 17.12.2012, 17:42

Re: soccer

But there are 22men on a field ;)

Why not make 22 building spots, I think it could become interesting :)
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 17.12.2012, 22:50

Re: soccer

It has to be at least like this:
Less defence spots are just unplayable. Btw. I added the squares for a better overview.
Attachments
soccer2.jpg
soccer2.jpg (309.09 KiB) Viewed 2293 times
Last edited by Pezinator on 18.12.2012, 19:08, edited 1 time in total.
"Have no fear of perfection; you'll never reach it."
<<

Rambo196

Vulture
Vulture

Posts: 300

Joined: 25.01.2012, 20:55

Post 18.12.2012, 18:58

Re: soccer

I thought there exists something like a maptester ^^. They should test this map. I think it is a great map with a lot of diffrent strategies.
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 18.12.2012, 19:14

Re: soccer

Maptester :D Something like this existed a long time ago. But since ellie and IndeX aren't here anymore. There are none.
Anyway Rambo. Why not let us two fill that post. ;)
"Have no fear of perfection; you'll never reach it."
<<

Cashier

Mercury
Mercury

Posts: 4

Joined: 15.12.2012, 10:46

Post 19.12.2012, 01:19

Re: soccer

don't worry, i tested this map in my mind, and it's awesome :)
<<

Katze

User avatar

Speedy Raider
Speedy Raider

Posts: 152

Joined: 27.07.2011, 23:04

Post 19.12.2012, 22:17

Re: soccer

ok if you tested it allready in your mind it must be great
<<

aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 14.02.2013, 18:47

Re: soccer

m
Attachments
soccer_v02.jpg
soccer_v02.jpg (242.71 KiB) Viewed 2135 times
<<

Ximon

User avatar

Phoenix
Phoenix

Posts: 927

Joined: 13.07.2011, 17:08

Post 07.04.2013, 15:34

Re: [32x16] Soccer

I really like the concept and idea behind this. with 11 spots its unplayable because u need slows!! 22 spots could be playable. i think this map could be moved to the maptesting area!
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 20.01.2017, 21:49

Re: [32x16] Soccer

Updated the path for Aleqqqs Design.
Adding the blocked fields was a mess. I tryed to do it easier in excel but it didnt worked.

Added to Testing

Suvivor values
Easy: 107
Medium: 110
Hard: 113

[author] => Cashier
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 93
[undergrounds] => 2
[min_length] => 95
[max_length] => 95
[url] => http://www.creeptd.com/mapfiles/soccer.zip
Image

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