Page 1 of 1

Straying

PostPosted: 27.10.2012, 08:57
by shifter
:)

Something new

http://s6.postimage.org/qy0v48xs1/straying.jpg

# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sat, 27 Oct 2012 07:48:02 GMT

@author shifter
@strict
@size 16x16

# Path segments
0,2 start
1,2
2,2
3,2
4,2
5,2
6,2
7,2
8,2
9,2
10,2
11,2
12,2
13,2
14,2
14,3
14,4
14,5
14,6
14,7
13,7
12,7
11,7
10,7
9,7
9,6
9,5
9,4
8,4
7,4
6,4
5,4
4,4
4,5
4,6
4,7
4,8
4,9
5,9
6,9
7,9
8,9
9,9
9,10
9,11
9,12
9,13
10,13
11,13
12,13
12,12
12,11
13,11
14,11
14,12
14,13
14,14
13,14
13,15 end


# No blocked coordinates defined

Re: Straying

PostPosted: 27.10.2012, 11:40
by Pezinator
Hmm the path is ok, but nothing special. But that would be a big problem. The problem is that the design of the path isn't ideal. It really distracts you from playing and I am not even sure if you see all the creeps.

What do you think about something not that confusing maybe something like this. I just made a really fast try. If people like the idea I am going to make it bit carefullier. I know that in this version you'll propably not see the white creeps at the end. But as I already said. Just a little try.

Re: Straying

PostPosted: 27.10.2012, 13:16
by C0re
I like neither the path nor the design.

Re: Straying

PostPosted: 27.10.2012, 19:20
by shifter
Hi.

Thank you for the input.

I wasn't too sure I was making a map that would even work, regardless of the trippy factor - which can be adjusted - and I am curious if this design when rotated would connect properly to each player? Is that part okay?

Also, the design path itself, is it boring, or not well suited for some reason? I am curious.

And, at this point am I not able to make attachments? When will be be able to?

Thanks.

Re: Straying

PostPosted: 27.10.2012, 20:32
by Pezinator
what do you mean with the trippy factor? I am not completely sure about that

The rotation of the design is ok. BUT I would turn the map 270 degress like this.

Due to my opinion the background is ok. I have to say that it is plain and simply but that is exactly what I like. I don't know why but I really like this black squares. But as I said. the path design isn't good. If you want to make the design of the map simple. You have to make the whole design simple.

For the path. Well it is simply nothing special. It would be fun to play for sure. But it is nothing new.

ps: what do you mean with attachements? Attachments in the forum, in the posts? For me it works perfectly fine. So I can't really help you. Maybe you should try it again and if it still doesn't work. You could ask dcode if he knows the problem

Re: Straying

PostPosted: 27.10.2012, 23:49
by shifter
Okay, so this is the next version of "Straying."

I cannot figure out how to set up the pathways on the app thingy, however this is position 1, and the creeps start from the bottom, and work their way to the center pause section. Within this pause, the creeps will pause for 1/2 a second, if that's possible? Then move up and right towards the exit.

Position One.

Image

Full screen.

Image

How is the path?

How is the design?

Any comments?

Thanks,

Shifter

Re: Straying

PostPosted: 27.10.2012, 23:56
by C0re
Path is nothing special. It's boring.
And the design is also bad. Only 2 colours...
Maybe it looks better when you put colours in all these squares.

Re: Straying

PostPosted: 28.10.2012, 00:33
by shifter
Okay what about this one?

Image

or this one?

Image

Re: Straying

PostPosted: 28.10.2012, 01:19
by Pezinator
Now we are getting in the right direction! The 2. one is really good. The path is still not completely perfect but it's quite nice now. And I really like the design! Simple but really nice!

What do you think about this path?

Re: Straying

PostPosted: 28.10.2012, 01:46
by shifter
and this?

Image

Image

Re: Straying

PostPosted: 28.10.2012, 15:56
by C0re
better but very brigt.
I'd try to change the purple to a dark green and make it less brigt in the middle.
Something like that:
CTD_sprayer.png
CTD_sprayer.png (244.3 KiB) Viewed 6569 times

Wdyt?

Re: Straying

PostPosted: 28.10.2012, 16:41
by Pezinator
i'd go for blue.

Re: Straying

PostPosted: 28.10.2012, 20:22
by C0re
Image
CTD_sprayer_blue.png
CTD_sprayer_blue.png (238.18 KiB) Viewed 6555 times

Re: Straying

PostPosted: 28.10.2012, 20:49
by Pezinator
i like it. Not the best map I have ever seen. But quite NICE.

Re: Straying

PostPosted: 28.10.2012, 21:06
by shifter
I like it, but i prefer purple.

But the glow effect is nice, regardless of the color.

:)

Re: Straying

PostPosted: 28.10.2012, 21:39
by Pezinator
Hmm i have to say, that i still like the non glowing version more

Re: Straying

PostPosted: 22.02.2017, 15:38
by Seraph07
Added to Testing

Survivor values
Easy: 112
Medium: 116
Hard: 120

[author] => shifter
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 81
[undergrounds] => 2
[min_length] => 83
[max_length] => 83
[url] => http://www.creeptd.com/mapfiles/straying.zip
Image