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zero divide 16x16

Moderator: Map Officer

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Dextern

Mercury
Mercury

Posts: 7

Joined: 07.02.2012, 17:55

Post 06.08.2012, 01:21

zero divide 16x16

This is my first attempt at making a map, called Zero Divide.
It is 115 segments long.
One entrance and one exit.
Text:

@author Dextern
@strict
@size 16x16

# Path segments
12,16 start
12,15
12,14
11,14
10,14
9,14
8,14
7,14
6,14
5,14
4,14
3,14
3,13
2,13
2,12
1,12
1,11
1,10
1,9
1,8
1,7
1,6
1,5
1,4
1,3
1,2
1,1
2,1
3,1
4,1
5,1
6,1
7,1
8,1
9,1
10,1
11,1
12,1
13,1
14,1
14,2
14,3
14,4
13,4
12,4
11,4
11,3
11,2
11,1
11,0
10,0
9,0
9,1
9,2
9,3
9,4
9,5
9,6
8,6
7,6
6,6
5,6
4,6
3,6
3,5
3,4
3,3
4,3
5,3
6,3
7,3
7,4
7,5
7,6
7,7
7,8
7,9
7,10
7,11
7,12
6,12
5,12
5,11
4,11
4,10
3,10
3,9
3,8
4,8
5,8
6,8
7,8
8,8
9,8
10,8
11,8
12,8
13,8
14,8
14,9
14,10
13,10
12,10
11,10
10,10
9,10
9,11
9,12
10,12
11,12
12,12
13,12
14,12
15,12
16,12 end


# No blocked coordinates defined
Attachments
zerodivide.map.txt
Text of Map
(854 Bytes) Downloaded 45 times
zerodivide.zip.zip
Picture of Map
(82.01 KiB) Downloaded 51 times
zerodivide.jpg.jpg
Both background and text
zerodivide.jpg.jpg (83.51 KiB) Viewed 1974 times

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Post 06.08.2012, 01:21

Re: zero divide 16x16

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Fist

Mako
Mako

Posts: 21

Joined: 27.05.2012, 21:25

Post 06.08.2012, 01:33

Re: zero divide map (16x16)

Please make the Path better seeable. :< I can't really tell where it leads in the corners, above the motives.
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Dextern

Mercury
Mercury

Posts: 7

Joined: 07.02.2012, 17:55

Post 06.08.2012, 02:31

Re: zero divide map (16x16)

ok, here is a different background version =]
Attachments
zerodivide.zip.zip
(87.77 KiB) Downloaded 49 times
zerodivide.jpg.jpg
zerodivide.jpg.jpg (89.3 KiB) Viewed 1964 times
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 06.08.2012, 17:24

Re: zero divide map (16x16)

Ok. The path is quite nice. Nothing really special, but I like. The unfortunately background isn't my favourite, altough it doesn't look bad. One last thing for the moment. Are you sure that you can see every creep well?
"Have no fear of perfection; you'll never reach it."
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Fist

Mako
Mako

Posts: 21

Joined: 27.05.2012, 21:25

Post 06.08.2012, 19:21

Re: zero divide map (16x16)

Why not a dark red? I don't think that "fancy" blue fits the bg. ._. It's better to see though!
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Dextern

Mercury
Mercury

Posts: 7

Joined: 07.02.2012, 17:55

Post 07.08.2012, 01:03

Re: zero divide map (16x16)

ok, Version 3 =P

I originally thought of red but thought it may blend into the background, or that the red creeps such as the "Big Toucan" may blend aswell, but I think it should be fine as the path is slightly transparent =]

Also added a faded red area into the bottom right, so would make a circle when all four areas are added.

Thanks for feedback everyone ^^
Attachments
zerodivide.zip.zip
(79.56 KiB) Downloaded 60 times
zerodivide.jpg.jpg
zerodivide.jpg.jpg (80.91 KiB) Viewed 1925 times
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Dextern

Mercury
Mercury

Posts: 7

Joined: 07.02.2012, 17:55

Post 07.08.2012, 01:39

Re: zero divide map (16x16)

I have also attempted to show what it would be like 4 player.[spoiler]
zerodivide 4 player.jpg
zerodivide 4 player.jpg (172.27 KiB) Viewed 1920 times
[/spoiler]
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.02.2017, 16:43

Re: zero divide 16x16

Added to Testing

Survivor values
Easy: 114
Medium: 118
Hard: 122

[author] => Dextern
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 113
[undergrounds] => 2
[min_length] => 115
[max_length] => 115
[url] => http://www.creeptd.com/mapfiles/zerodivide.zip
Image

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