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Asturcon 16x16

Moderator: Map Officer

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khUze

Mercury
Mercury

Posts: 4

Joined: 11.07.2012, 22:29

Post 16.07.2012, 10:22

Asturcon 16x16

Now i wont make more maps for a time :P I hope you enjoy this


16X16
Image


Fullsize
Image


Download Link
http://www.mediafire.com/?pumi18ccchr4s15

In the circle of the corner, creeps get 3 laps before following the path

Sponsor

Post 16.07.2012, 10:22

Re: Asturcon 16x16

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indeX

Shark
Shark

Posts: 453

Joined: 07.08.2011, 14:08

Post 19.07.2012, 00:14

Re: Asturcon 16X16

Hey! First of all "thank you" for creating maps! :)

I think that your idea is a little bit boring and not finished, yet. The path is boring because it is 100 % symmetric.. moreover the design is a little bit glaring.. maybe you take to make an workover and we will see than :)

cheers
Vorsprung durch Technik :p
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 19.07.2012, 09:48

Re: Asturcon 16X16

I like the path and I have to say that I also like the symmetrie but concerning the design index is right it looks a bit boring in my eyes. Moreover i definitely wouldn't let the creeps go 3 rounds around the circle. I think 2 rounds are enough
"Have no fear of perfection; you'll never reach it."
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C0re

Big Toucan
Big Toucan

Posts: 248

Joined: 10.11.2011, 20:21

Post 07.08.2012, 18:28

Re: Asturcon 16X16

Like it, but I think one round is enough and instead of a black grid, u should try a white one.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.02.2017, 16:38

Re: Asturcon 16x16

Added to Testing

Survivor values
Easy: 117
Medium: 121
Hard: 125

[author] => khUze
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 121
[undergrounds] => 2
[min_length] => 123
[max_length] => 123
[url] => http://www.creeptd.com/mapfiles/asturcon.zip
Image
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MJochen

Mako
Mako

Posts: 16

Joined: 16.02.2014, 02:54

Post 25.03.2017, 00:16

Re: Asturcon 16x16

Map getestet.

Easy 117 full build wird ohne Leben opfern erreicht. R122
Med 121 full build erreicht (vermutlich auch ohne Verluste mgl). R116
Hard 125 full build nicht erreicht, jedoch 2/3 der Bauplätze genutzt. R105

Meine Feststellung:
Easy ist gut parametriert
Med sollte etwas härter als Hard sein
Hard nochmals deutlich härter


map was tested

Easy 117 full build easily reached without life-loss. R122
Med 121 full build reached, supposedly possible without life-loss. R116
Hard 125 full build not reached, but 2/3 of possible build-places used. R105

conclusion:
Easy parameters are well set
Med should be a bit harder than hard actually is
Hard should become considerably harder than it is
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 25.03.2017, 00:27

Re: Asturcon 16x16

New survivor values
Easy: 113 ->117
Medium: 117 -> 122
Hard: 121-> 127

Thank you very much for the tests.

I am very sorry that you lose the highscores for the played maps everytime I raise them. Let us hope that there is no need on to many maps.

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