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BusStops 32x16

PostPosted: 14.06.2012, 13:17
by 4D0LF
Small

Image


or


[spoiler]
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Big

[spoiler]
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[/spoiler]

or


[spoiler]
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[/spoiler]

Pathfile

http://sharetext.org/D9XC


Description

3s stops at pink

Pathlenght: 112


Map author

4D0LF

Re: BusStops 32x16

PostPosted: 15.06.2012, 21:50
by Pezinator
The path is ok. Nothing special, but at least it's new.
I really don't like the background. It is simply boring. Why always those squares with two different colours?
Please work a bit on the design, cause like this the map looks a little bit boring. With a good design the map could get quite interessting!

Re: BusStops 32x16

PostPosted: 16.06.2012, 16:35
by 4D0LF
Thanks, I'll try.

Re: BusStops 32x16

PostPosted: 17.06.2012, 13:31
by 4D0LF
OK. Here is my design improvement of the map. Less boring, I hope.


[spoiler]
Image
[/spoiler]

Re: BusStops 32x16

PostPosted: 17.06.2012, 13:33
by 4D0LF
And bigger version:

[spoiler]
Image
[/spoiler]

Re: BusStops 32x16

PostPosted: 18.06.2012, 10:58
by Pezinator
UUUH! Interessting or let's say yes!! I definitely like it! Great idea. There is only one point against it. I could be difficult to know where the fields are in the black area. But in my opinion that's not a big problem.

Re: BusStops 32x16

PostPosted: 18.06.2012, 13:41
by domitmn
As I first read the name "BusStops" I though you would have chosen a design that is more like a Bus-route-plan, which I would like:
Examples

This last design looks more like a route of a mole - so my suggestion would be to change the name if you like so stick to the design.
One more thing to the design: looks like some quality loss happened, by saving the file in low-quality or updating the design from a jpg-file, so there are some spots that have these "low-jpg-quality".

I also miss the grid for building orientation, maybe a slightly visible one would help the playability.
It's good that the stop-spots are made visible on the path - but I think 3s stops are a bit too long.
Yet there are already many 2vs2Coop maps, which are a little too long (in my opinion).

Re: BusStops 32x16

PostPosted: 18.06.2012, 15:37
by 4D0LF
Yeah, it had to be a bus track at first. But now it looks more like some mole hole. I can rename it, that is the smallest problem.

Here is the version with brighter grid:

[spoiler]
Image
[/spoiler]

Quality loss bothers me too. But it happens after I upload it on the web. Here is a zip package with max quality, also map is renamed to MoleHole ;) :

http://www.crocko.com/3BA5A43A838A4489A4331C6F0483AADB/MoleHole.rar

Re: BusStops 32x16

PostPosted: 18.06.2012, 15:42
by Pezinator
Yeah that's better now, with the grid!

Re: BusStops 32x16

PostPosted: 18.06.2012, 15:51
by Fist
I like this. Just a little thing about the design though, to me the path looks a little edgy and I would work a little about the colorblending. The idea basically is really great imo, design as well as path. Just this little thing. (:

Re: BusStops 32x16

PostPosted: 18.06.2012, 23:23
by ALT
Whats with all the spoiler tags...? I dont understand why people use them everywhere. Annoying to click every each of them just to browse a topic and its pictures...

Anyways... i dont mind the first texture, could be more contrast though, but as far as im concerned its fine.

Re: BusStops 32x16

PostPosted: 19.06.2012, 03:57
by Daninja
ALT wrote:Whats with all the spoiler tags...? I dont understand why people use them everywhere. Annoying to click every each of them just to browse a topic and its pictures...

Anyways... i dont mind the first texture, could be more contrast though, but as far as im concerned its fine.


Maybeh 'cause if you don't use them the thread's messy?

Re: BusStops 32x16

PostPosted: 19.06.2012, 11:34
by ALT
Daninja wrote:Maybeh 'cause if you don't use them the thread's messy?

Never seen any other forum using it so much... is that a rule here? IMO its nicer to see everything, unless its actually a "spoiler" from some movie or something like that. Abusing tags original purpose isnt nice.

Re: BusStops 32x16

PostPosted: 19.06.2012, 12:15
by Pezinator
Offtopic this has really nothing to do with the map!

Re: BusStops 32x16

PostPosted: 19.06.2012, 15:34
by dcode
I like it, too. However, the quality of the image file seems to be very low, so that it looks quite pixelated / disturbed. Would be great if you could fix this :)

Re: BusStops 32x16

PostPosted: 24.06.2012, 15:50
by 4D0LF
OK. Here is a package with full quality again:

http://uloz.to/xMyufNb/molehole-rar

I'm not going to upload the image again, because of quality loss.

Re: BusStops 32x16

PostPosted: 24.06.2012, 16:07
by ALT
4D0LF wrote:I'm not going to upload the image again, because of quality loss.

Or you could save it as PNG, so it wont lose quality when you upload it :)

Edit: you might want to tell how to download that file from the website which isnt in english! However, i managed to click the correct buttons by using minor logic.

Edit2: NO! you zipped a JPG, it doesnt make the JPG any better quality! Always when you make maps, save the images in BMP or PNG. Now the quality is already lost, we cant get it back.

Re: BusStops 32x16

PostPosted: 24.06.2012, 16:29
by 4D0LF
Thank s for advice ALT, and sorry for the Czech website, I did not realize it. I saved it as PNG, but quality after upload was still bad..

Here is png file, should be good quality (without uploading the image):

http://www.crocko.com/166FD9F236D04D7F8E9A19FF687D2DFD/MoleHolePNG.png

EDIT: I have saved the layers of the map in photoshop, so we do not loose quality. I can save it as any format.

Re: BusStops 32x16

PostPosted: 24.06.2012, 19:08
by ALT
yestes6.png
yestes6.png (2.16 KiB) Viewed 6097 times


PNG upload works just fine. I dont understand how you managed to mess it up...? Maybe your photoshop saves PNG as JPG lol.

Also dont use sites like that... those are horrible, wait 60 secs to download a file? bullshit. use imageshack.us or minus.com

Re: BusStops 32x16

PostPosted: 27.06.2012, 10:47
by 4D0LF
Final quality and design:

[spoiler]
Image
[/spoiler]

It seems ok to me. What do u think?