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BusStops 32x16

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4D0LF

Fast Nova
Fast Nova

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Joined: 02.03.2012, 18:50

Post 14.06.2012, 13:17

BusStops 32x16

Small

Image


or


[spoiler]
Image
[/spoiler]

Big

[spoiler]
Image
[/spoiler]

or


[spoiler]
Image
[/spoiler]

Pathfile



Description

3s stops at pink

Pathlenght: 112


Map author

4D0LF

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Post 14.06.2012, 13:17

Re: BusStops 32x16

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Pezinator

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Express Raptor
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Post 15.06.2012, 21:50

Re: BusStops 32x16

The path is ok. Nothing special, but at least it's new.
I really don't like the background. It is simply boring. Why always those squares with two different colours?
Please work a bit on the design, cause like this the map looks a little bit boring. With a good design the map could get quite interessting!
"Have no fear of perfection; you'll never reach it."
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4D0LF

Fast Nova
Fast Nova

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Joined: 02.03.2012, 18:50

Post 16.06.2012, 16:35

Re: BusStops 32x16

Thanks, I'll try.
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4D0LF

Fast Nova
Fast Nova

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Joined: 02.03.2012, 18:50

Post 17.06.2012, 13:31

Re: BusStops 32x16

OK. Here is my design improvement of the map. Less boring, I hope.


[spoiler]
Image
[/spoiler]
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4D0LF

Fast Nova
Fast Nova

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Post 17.06.2012, 13:33

Re: BusStops 32x16

And bigger version:

[spoiler]
Image
[/spoiler]
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Pezinator

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Post 18.06.2012, 10:58

Re: BusStops 32x16

UUUH! Interessting or let's say yes!! I definitely like it! Great idea. There is only one point against it. I could be difficult to know where the fields are in the black area. But in my opinion that's not a big problem.
"Have no fear of perfection; you'll never reach it."
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domitmn

Ray
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Joined: 29.12.2011, 14:50

Post 18.06.2012, 13:41

Re: BusStops 32x16

As I first read the name "BusStops" I though you would have chosen a design that is more like a Bus-route-plan, which I would like:
Examples

This last design looks more like a route of a mole - so my suggestion would be to change the name if you like so stick to the design.
One more thing to the design: looks like some quality loss happened, by saving the file in low-quality or updating the design from a jpg-file, so there are some spots that have these "low-jpg-quality".

I also miss the grid for building orientation, maybe a slightly visible one would help the playability.
It's good that the stop-spots are made visible on the path - but I think 3s stops are a bit too long.
Yet there are already many 2vs2Coop maps, which are a little too long (in my opinion).
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4D0LF

Fast Nova
Fast Nova

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Joined: 02.03.2012, 18:50

Post 18.06.2012, 15:37

Re: BusStops 32x16

Yeah, it had to be a bus track at first. But now it looks more like some mole hole. I can rename it, that is the smallest problem.

Here is the version with brighter grid:

[spoiler]
Image
[/spoiler]

Quality loss bothers me too. But it happens after I upload it on the web. Here is a zip package with max quality, also map is renamed to MoleHole ;) :

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Pezinator

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Post 18.06.2012, 15:42

Re: BusStops 32x16

Yeah that's better now, with the grid!
"Have no fear of perfection; you'll never reach it."
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Fist

Mako
Mako

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Joined: 27.05.2012, 21:25

Post 18.06.2012, 15:51

Re: BusStops 32x16

I like this. Just a little thing about the design though, to me the path looks a little edgy and I would work a little about the colorblending. The idea basically is really great imo, design as well as path. Just this little thing. (:
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ALT

Big Toucan
Big Toucan

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Joined: 12.03.2012, 12:23

Post 18.06.2012, 23:23

Re: BusStops 32x16

Whats with all the spoiler tags...? I dont understand why people use them everywhere. Annoying to click every each of them just to browse a topic and its pictures...

Anyways... i dont mind the first texture, could be more contrast though, but as far as im concerned its fine.
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Daninja

Large Manta
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Post 19.06.2012, 03:57

Re: BusStops 32x16

ALT wrote:Whats with all the spoiler tags...? I dont understand why people use them everywhere. Annoying to click every each of them just to browse a topic and its pictures...

Anyways... i dont mind the first texture, could be more contrast though, but as far as im concerned its fine.


Maybeh 'cause if you don't use them the thread's messy?
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ALT

Big Toucan
Big Toucan

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Post 19.06.2012, 11:34

Re: BusStops 32x16

Daninja wrote:Maybeh 'cause if you don't use them the thread's messy?

Never seen any other forum using it so much... is that a rule here? IMO its nicer to see everything, unless its actually a "spoiler" from some movie or something like that. Abusing tags original purpose isnt nice.
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Pezinator

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Express Raptor

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Post 19.06.2012, 12:15

Re: BusStops 32x16

Offtopic this has really nothing to do with the map!
"Have no fear of perfection; you'll never reach it."
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dcode

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Mothership
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Post 19.06.2012, 15:34

Re: BusStops 32x16

I like it, too. However, the quality of the image file seems to be very low, so that it looks quite pixelated / disturbed. Would be great if you could fix this :)
Think it, design it, build it, run it. That's what I do.
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4D0LF

Fast Nova
Fast Nova

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Joined: 02.03.2012, 18:50

Post 24.06.2012, 15:50

Re: BusStops 32x16

OK. Here is a package with full quality again:

http://uloz.to/xMyufNb/molehole-rar

I'm not going to upload the image again, because of quality loss.
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ALT

Big Toucan
Big Toucan

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Post 24.06.2012, 16:07

Re: BusStops 32x16

4D0LF wrote:I'm not going to upload the image again, because of quality loss.

Or you could save it as PNG, so it wont lose quality when you upload it :)

Edit: you might want to tell how to download that file from the website which isnt in english! However, i managed to click the correct buttons by using minor logic.

Edit2: NO! you zipped a JPG, it doesnt make the JPG any better quality! Always when you make maps, save the images in BMP or PNG. Now the quality is already lost, we cant get it back.
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4D0LF

Fast Nova
Fast Nova

Posts: 30

Joined: 02.03.2012, 18:50

Post 24.06.2012, 16:29

Re: BusStops 32x16

Thank s for advice ALT, and sorry for the Czech website, I did not realize it. I saved it as PNG, but quality after upload was still bad..

Here is png file, should be good quality (without uploading the image):

http://www.crocko.com/166FD9F236D04D7F8E9A19FF687D2DFD/MoleHolePNG.png

EDIT: I have saved the layers of the map in photoshop, so we do not loose quality. I can save it as any format.
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ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 24.06.2012, 19:08

Re: BusStops 32x16

yestes6.png
yestes6.png (2.16 KiB) Viewed 2932 times


PNG upload works just fine. I dont understand how you managed to mess it up...? Maybe your photoshop saves PNG as JPG lol.

Also dont use sites like that... those are horrible, wait 60 secs to download a file? bullshit. use imageshack.us or minus.com
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4D0LF

Fast Nova
Fast Nova

Posts: 30

Joined: 02.03.2012, 18:50

Post 27.06.2012, 10:47

Re: BusStops 32x16

Final quality and design:

[spoiler]
Image
[/spoiler]

It seems ok to me. What do u think?
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