Re: Roadmap to CreepTD 1.0.0
Posted: 26.01.2012, 01:49
edit: wait... i just tested the old version and it works the same? i have played this game maybe a year and just now i noticed it ? ? why the hell i have such a problem with the new version, its like the buttons gets stuck and if i press Sell button, and unpress, and move mouse, it still sells everything under my mouse.
hmm, simply but hovering and pressing the button doesnt seem to work in the old version always... maybe thats why im used to click it too? i tried to upgrade a tower but it didnt do anything even when i had enough money. oh i see, it was because the focus was on the chat box... probably thats why im used to click: changes focus to the game too, and its 100% sure to work! i dont see a reason why it works without click though... doesnt give anything bonus, i would set it work with click only since it seems most logical to me. edit: nope, that chat box focus wasnt the problem, the problem was i had already clicked a tower! god damn... seriously, im sure that is why i dont trust the focus-only method: too unsure.
its funny how i had forgotten how it works and replaced it with my own bulletproof methods i had developed myself! maybe you should take a hint from that
hmm, simply but hovering and pressing the button doesnt seem to work in the old version always... maybe thats why im used to click it too? i tried to upgrade a tower but it didnt do anything even when i had enough money. oh i see, it was because the focus was on the chat box... probably thats why im used to click: changes focus to the game too, and its 100% sure to work! i dont see a reason why it works without click though... doesnt give anything bonus, i would set it work with click only since it seems most logical to me. edit: nope, that chat box focus wasnt the problem, the problem was i had already clicked a tower! god damn... seriously, im sure that is why i dont trust the focus-only method: too unsure.
its funny how i had forgotten how it works and replaced it with my own bulletproof methods i had developed myself! maybe you should take a hint from that