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Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 20:47
by Ximon
waaah das

Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 21:27
by dcode
Das, also der Bauzaun-whatsoever-Effekt, ist doch schon ewig in 1.0 drin?

Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 21:30
by Ximon
stört mich gigantisch! o.O

Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 22:04
by dcode
Bist der erste, der mir das sagt. Stört das sonst noch jemanden? Ich finde das deutlich hübscher als das langweilige schwarze Einblenden.

Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 22:06
by Ximon
es geht ja auch noch ums upgraden das ist das auch immer, finde beim grade beim upgraden ist das etwas "too much"

Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 22:08
by dcode
Ok, das ist seit Kurzem neu. Sicherlich Geschmackssache, gebt mir mal ein paar Meinungen bitte :)

Re: Roadmap to CreepTD 1.0.0

PostPosted: 24.01.2012, 22:08
by EasyX
Beim bauen find ich das akzeptabel.. beim upgraden wirkt es teils doch sehr übertrieben wenn man große mengen upt. Sehr dolle stört es mich aber nicht.

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 19:37
by tracker
I just wanted to say good job on the newest beta! Volume can be now adjusted, that is great! The exit confirmation was nice add, i got tiny suggestion: add some warning "you will lose 50 score and 10 skill if you quit this game!" etc :D so people might ragequit less ^^ perhaps also add tiny punishment for quitters (5 score/skill lower or something)... i find it sooo annoying when people just quit the game :evil:

I still miss the old fashion UI though... and still i find it hard to upgrade/sell towers because it doesnt require mouseclick anymore. Can you at least add an option to use the old method since i bet a lot of people have got used to the old way of doing things and find that new way VERY confusing.

edit: the TAB button doesnt open the options yet? i think you should add the options button in the game room, so i can disable/enable sounds (i want to hear if someone joins, but mostly i dont play with sounds on).

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 20:02
by dcode
What's exactly the old fashioned way to upgrade towers? As far as I am concerned, it's still possible both ways.

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 20:40
by manuel
It doesn't work, if you got the new ones and want back to the classics.

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 20:42
by dcode
Please provide me with some more information :)

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 20:43
by manuel
Its just grey, so I can't chose it.

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 20:44
by dcode
What's gray? ^^

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 21:13
by tracker
dcode wrote:What's exactly the old fashioned way to upgrade towers? As far as I am concerned, it's still possible both ways.

Old fashioned way: i hold left mouse button and move the mouse while i hold "U" button at the same time.
New fashioned way: i hold "U" button and just move mouse... SUPER ERROR PRONE!

The new way is super annoying, i played a game and accidentally sold my tower!! ARGH... i almost got my heart on my throat when i noticed it happening! PANIC!!! :shock:

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 21:16
by EasyX
muss ich tracker zustimmen.. ich verkauf auch oft ausversehn was in der beta...

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 22:40
by Philipp20
+++++++++++++++

Re: Roadmap to CreepTD 1.0.0

PostPosted: 25.01.2012, 23:41
by dcode
Just to get you right: So you want me to disable shortcuts for hovered towers?

Re: Roadmap to CreepTD 1.0.0

PostPosted: 26.01.2012, 00:37
by Ximon
NOOO!!! Just repair the funktion.
Moreover remove the lights while upgrading..

Re: Roadmap to CreepTD 1.0.0

PostPosted: 26.01.2012, 00:38
by tracker
Yes, dont make any actions only by hovering mouse over the towers! its a nightmare to use... just do it like its in the old version, dont change any buttons behaviour please...

Re: Roadmap to CreepTD 1.0.0

PostPosted: 26.01.2012, 01:05
by krunx
What has changed? I could not see a difference!

Ein paar Kritikpunkte von mir:

Sounds der geschickten Creeps unterscheiden sich nicht (Turmsound bringt mir keinen Vorteil, aber wenn ich die Creeps genau höre, bevor sie kommen dann würde ich den Sound standardmäßig anlassen!)

Beim Töten der Creeps sind die Creeps nicht zu unterscheiden => Informationsverlust, nicht so übersichtlich!

Ansonsten sieht das schon recht harmonisch aus... komme leider gerade wneig dazu, wirklich mal intensiv zu testen.