Not logged in
FAQ  •  Advanced search  •  Login

Roadmap to CreepTD 1.0.0

<<

johnny1234

Mercury
Mercury

Posts: 1

Joined: 15.12.2011, 16:27

Post 18.12.2011, 17:48

Re: Roadmap to CreepTD 1.0.0

Was ist eigentlich mit dem Modus, wo eine Runde nur 10 Sekunden statt 15 dauert, wie in der Beta letztens? Das fanden wir total interessant und wenn man es nicht mag, muss man es ja nicht spielen... Aber es müsste beim Spielerstellen ja eine Option dafür geben :!: 8-)

Sponsor

Post 18.12.2011, 17:48

Re: Re: Roadmap to CreepTD 1.0.0

<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 18.12.2011, 18:18

Re: Roadmap to CreepTD 1.0.0

find ich nicht gut.. verändert das komplette spielprinzip..
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 18.12.2011, 19:07

Re: Roadmap to CreepTD 1.0.0

Ich denke auch wir sollten es nicht zu sehr verwässern. MIt den verschiedenen Spielmodi haben wir ja schon einiges an Variation :)
Think it, design it, build it, run it. That's what I do.
<<

EasyX

Express Raptor
Express Raptor

Posts: 1255

Joined: 11.07.2011, 22:27

Post 19.12.2011, 12:25

Re: Roadmap to CreepTD 1.0.0

Wenigsten darüber abstimmen sollte man... denn mit 10sek macht es meiner Meinung echt Laune grad auf langen maps weil mal viel bessere Kombos schicken kann. Und ich denke ich bin nicht der einzige der für ein 10 Sekunden Modus wäre (vll ja auch mit der Einschränkung das die Map eine gewisse Mindestlänge hat, zB mindestens ein Wegpunkt länger als Flying Orb^^ damit die Orb guys nicht noch schneller Punkte sammeln. Würde auf jeden Fall Abwechlung bringen... den die meisten guten Spieler spielen nur Team oder ALL vs ALL . . . 2 Varianten... (soviel zur großen "Auswahl" an Varianten) da würde der Zeitfaktor ein wenig mehr Abwechslung bringen.
<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 19.12.2011, 12:29

Re: Roadmap to CreepTD 1.0.0

Die Neuerung macht zum aktuellen Zeitpunkt keinen Sinn, da wir nicht genügend Spieler für zu viele Modi haben!
<<

EasyX

Express Raptor
Express Raptor

Posts: 1255

Joined: 11.07.2011, 22:27

Post 19.12.2011, 12:34

Re: Roadmap to CreepTD 1.0.0

dann hebt es euch wenigstens für 1.1+ auf falls wir mit 1.0 viele neue Spieler bekommen sollten
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 30.12.2011, 00:05

Re: Roadmap to CreepTD 1.0.0

I finally finished the big things. However, I am planning to add another game mode and to remove one. Let me explain:

2vs2
This game mode will play like All vs. All but against the players of the opponent team only. If a creep manages to get through once game board, it will be transferred to the team mate. If the team mate is dead, it will be transferred to the own board again. Sent creeps go to both opponent players.

2vs2 Coop
This entirely new game mode will play like the previous Team 2vs2 game mode but both players will be located at a common game board of 16x32 or 32x16 cells in size. Both players will be able to build anywhere on their board and will be in control of their own towers only (not the ones of the team mate). Each player has its own credits and income depending on the creeps sent and killed by own towers. Creeps will always start at the beginning of the opponent team's common board. This will allow the old fashioned attacker/defender role sharing and also allow more interesting tactics.

Send to next
I'd really like to remove this mess. It's neither fair nor much fun in most cases. Points and skill gained in Send to next are mostly useless. Another reason is that I don't want to include too much game modes if not reasonable. When removed, there would be exactly 6 totally fair game modes.

WDYT?
Think it, design it, build it, run it. That's what I do.
<<

sisyphos

Fast Nova
Fast Nova

Posts: 46

Joined: 04.08.2011, 19:54

Post 30.12.2011, 00:34

Re: Roadmap to CreepTD 1.0.0

..
Last edited by sisyphos on 08.01.2012, 00:53, edited 1 time in total.
<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 30.12.2011, 01:10

Re: Roadmap to CreepTD 1.0.0

to 2vs2 Coop:


Player 1 with Player 2 defend on the Northside of the Gamearea

and

Player 3 with Player 4 defend on the Southside of the Gamearea ?


:arrow: Nice idea!
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 30.12.2011, 23:44

Re: Roadmap to CreepTD 1.0.0

Far from bug-free, but this is the current state :)
Attachments
ctd10game.jpg
ctd10game.jpg (125.86 KiB) Viewed 2854 times
Think it, design it, build it, run it. That's what I do.
<<

Darkblades

User avatar

Express Raptor
Express Raptor

Posts: 1400

Joined: 10.08.2011, 15:54

Location: Bei dir Daheim

Post 31.12.2011, 02:04

Re: Roadmap to CreepTD 1.0.0

Oh no...u dont change the towers T_T
The old are better than this towers on the picture..D:
Ingame-Name: Egoistic

~ Gibt es spielerische Fragen, dann fragt Seraph07

EPIC STATISTIK

Aussagekräftige Turmstellung
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 31.12.2011, 02:28

Re: Roadmap to CreepTD 1.0.0

The old graphics are included also and may be choosen in the game's settings.
Think it, design it, build it, run it. That's what I do.
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 31.12.2011, 04:15

Re: Roadmap to CreepTD 1.0.0

Another Lobby screenshot, updated to the new UI design :)
Attachments
ctd10lobby.jpg
ctd10lobby.jpg (125.51 KiB) Viewed 2840 times
Think it, design it, build it, run it. That's what I do.
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 31.12.2011, 04:52

Re: Roadmap to CreepTD 1.0.0

And the create game screen:
Attachments
ctd10creategame.jpg
ctd10creategame.jpg (157.42 KiB) Viewed 2837 times
Think it, design it, build it, run it. That's what I do.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 31.12.2011, 04:57

Re: Roadmap to CreepTD 1.0.0

Gefällt mir.
Wo sind die Zuschauer aufgelistet?
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 31.12.2011, 05:01

Re: Roadmap to CreepTD 1.0.0

Rechts vom Chat. Da stehen sowohl Spieler als auch Zuschauer. Oben auf den Plätzen sind nur die Spieler :)
Think it, design it, build it, run it. That's what I do.
<<

Ximon

User avatar

Phoenix
Phoenix

Posts: 927

Joined: 13.07.2011, 17:08

Post 31.12.2011, 12:22

Re: Roadmap to CreepTD 1.0.0

Gefällt mir auch alles. Die Tower sind gewöhnungsbedürftig aber man kann sie ja umstellen wie gesagt.
Mir gefällt auch sehr das man die Settings im Game noch ändern kann.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 01.01.2012, 01:22

Re: Roadmap to CreepTD 1.0.0

dcode wrote:CreepTD 1.0 GFX-Preview: Ultimate uplink :)

Image

OMG! What are those weird lines coming from top to bottom? :o

Please dont change the current creep/tower icons! :( I love them, they are so simple and perfect! If you make new icons, please make option to choose from old/new 8-)
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 01.01.2012, 02:43

Re: Roadmap to CreepTD 1.0.0

Its the satelite uplink of the ion cannon. Of course the old graphics are also included :)
Think it, design it, build it, run it. That's what I do.
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 01.01.2012, 06:43

Re: Roadmap to CreepTD 1.0.0

And another one ^^
Attachments
ctd10game.jpg
ctd10game.jpg (180.47 KiB) Viewed 2954 times
Think it, design it, build it, run it. That's what I do.
PreviousNext

Return to Development

Who is online

Users browsing this forum: No registered users and 3 guests

cron
© CreepTD.com · Powered by phpBB · Style by ST Software