Roadmap to CreepTD 1.0.0
Was ist eigentlich mit dem Modus, wo eine Runde nur 10 Sekunden statt 15 dauert, wie in der Beta letztens? Das fanden wir total interessant und wenn man es nicht mag, muss man es ja nicht spielen... Aber es müsste beim Spielerstellen ja eine Option dafür geben
Re: Roadmap to CreepTD 1.0.0
find ich nicht gut.. verändert das komplette spielprinzip..
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Re: Roadmap to CreepTD 1.0.0
Ich denke auch wir sollten es nicht zu sehr verwässern. MIt den verschiedenen Spielmodi haben wir ja schon einiges an Variation
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
Wenigsten darüber abstimmen sollte man... denn mit 10sek macht es meiner Meinung echt Laune grad auf langen maps weil mal viel bessere Kombos schicken kann. Und ich denke ich bin nicht der einzige der für ein 10 Sekunden Modus wäre (vll ja auch mit der Einschränkung das die Map eine gewisse Mindestlänge hat, zB mindestens ein Wegpunkt länger als Flying Orb^^ damit die Orb guys nicht noch schneller Punkte sammeln. Würde auf jeden Fall Abwechlung bringen... den die meisten guten Spieler spielen nur Team oder ALL vs ALL . . . 2 Varianten... (soviel zur großen "Auswahl" an Varianten) da würde der Zeitfaktor ein wenig mehr Abwechslung bringen.
Re: Roadmap to CreepTD 1.0.0
Die Neuerung macht zum aktuellen Zeitpunkt keinen Sinn, da wir nicht genügend Spieler für zu viele Modi haben!
Re: Roadmap to CreepTD 1.0.0
dann hebt es euch wenigstens für 1.1+ auf falls wir mit 1.0 viele neue Spieler bekommen sollten
Re: Roadmap to CreepTD 1.0.0
I finally finished the big things. However, I am planning to add another game mode and to remove one. Let me explain:
2vs2
This game mode will play like All vs. All but against the players of the opponent team only. If a creep manages to get through once game board, it will be transferred to the team mate. If the team mate is dead, it will be transferred to the own board again. Sent creeps go to both opponent players.
2vs2 Coop
This entirely new game mode will play like the previous Team 2vs2 game mode but both players will be located at a common game board of 16x32 or 32x16 cells in size. Both players will be able to build anywhere on their board and will be in control of their own towers only (not the ones of the team mate). Each player has its own credits and income depending on the creeps sent and killed by own towers. Creeps will always start at the beginning of the opponent team's common board. This will allow the old fashioned attacker/defender role sharing and also allow more interesting tactics.
Send to next
I'd really like to remove this mess. It's neither fair nor much fun in most cases. Points and skill gained in Send to next are mostly useless. Another reason is that I don't want to include too much game modes if not reasonable. When removed, there would be exactly 6 totally fair game modes.
WDYT?
2vs2
This game mode will play like All vs. All but against the players of the opponent team only. If a creep manages to get through once game board, it will be transferred to the team mate. If the team mate is dead, it will be transferred to the own board again. Sent creeps go to both opponent players.
2vs2 Coop
This entirely new game mode will play like the previous Team 2vs2 game mode but both players will be located at a common game board of 16x32 or 32x16 cells in size. Both players will be able to build anywhere on their board and will be in control of their own towers only (not the ones of the team mate). Each player has its own credits and income depending on the creeps sent and killed by own towers. Creeps will always start at the beginning of the opponent team's common board. This will allow the old fashioned attacker/defender role sharing and also allow more interesting tactics.
Send to next
I'd really like to remove this mess. It's neither fair nor much fun in most cases. Points and skill gained in Send to next are mostly useless. Another reason is that I don't want to include too much game modes if not reasonable. When removed, there would be exactly 6 totally fair game modes.
WDYT?
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
..
Last edited by sisyphos on 08.01.2012, 00:53, edited 1 time in total.
Re: Roadmap to CreepTD 1.0.0
to 2vs2 Coop:
Player 1 with Player 2 defend on the Northside of the Gamearea
and
Player 3 with Player 4 defend on the Southside of the Gamearea ?
Nice idea!
Player 1 with Player 2 defend on the Northside of the Gamearea
and
Player 3 with Player 4 defend on the Southside of the Gamearea ?
Nice idea!
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Re: Roadmap to CreepTD 1.0.0
Far from bug-free, but this is the current state
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
Oh no...u dont change the towers T_T
The old are better than this towers on the picture..D:
The old are better than this towers on the picture..D:
Ingame-Name: Egoistic
~ Gibt es spielerische Fragen, dann fragt Seraph07
EPIC STATISTIK
Aussagekräftige Turmstellung
~ Gibt es spielerische Fragen, dann fragt Seraph07
EPIC STATISTIK
Aussagekräftige Turmstellung
Re: Roadmap to CreepTD 1.0.0
The old graphics are included also and may be choosen in the game's settings.
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
Another Lobby screenshot, updated to the new UI design
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
And the create game screen:
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
Gefällt mir.
Wo sind die Zuschauer aufgelistet?
Wo sind die Zuschauer aufgelistet?
Re: Roadmap to CreepTD 1.0.0
Rechts vom Chat. Da stehen sowohl Spieler als auch Zuschauer. Oben auf den Plätzen sind nur die Spieler
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
Gefällt mir auch alles. Die Tower sind gewöhnungsbedürftig aber man kann sie ja umstellen wie gesagt.
Mir gefällt auch sehr das man die Settings im Game noch ändern kann.
Mir gefällt auch sehr das man die Settings im Game noch ändern kann.
Re: Roadmap to CreepTD 1.0.0
dcode wrote:CreepTD 1.0 GFX-Preview: Ultimate uplink
OMG! What are those weird lines coming from top to bottom?
Please dont change the current creep/tower icons! I love them, they are so simple and perfect! If you make new icons, please make option to choose from old/new
Re: Roadmap to CreepTD 1.0.0
Its the satelite uplink of the ion cannon. Of course the old graphics are also included
Think it, design it, build it, run it. That's what I do.
Re: Roadmap to CreepTD 1.0.0
And another one ^^
Think it, design it, build it, run it. That's what I do.
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