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Re: CreepTD 1.1 Public Beta

PostPosted: 20.09.2012, 20:13
by EasyX
Orion20 wrote:I tried it and it says "df is not online"
Tested by google chrome.


this command is out of date, just use the scroll bar at the lower left corner to go from df 0.75 (50%) up to df 1.25 (150%)

Re: CreepTD 1.1 Public Beta

PostPosted: 20.09.2012, 20:44
by Orion20
EasyX wrote:
Orion20 wrote:I tried it and it says "df is not online"
Tested by google chrome.


this command is out of date, just use the scroll bar at the lower left corner to go from df 0.75 (50%) up to df 1.25 (150%)

Confirmed, my bug report was false.

Re: CreepTD 1.1 Public Beta

PostPosted: 21.09.2012, 04:59
by polobob
the sell and upgrade buttons are too close. too many times i sold my towers instead of upgrading.

pretty cool, a little lag on the loading however. hovering sometimes causes black screen, screen goes gray (thats just my graphic card). only able to test survivor because im the only one there.

Re: CreepTD 1.1 Public Beta

PostPosted: 21.09.2012, 11:41
by Windows
why cant I use custom keys on the commands?
Why cant I stop and resume the download process?

Whats "Gesponsert" there is no E in sponsor

Re: CreepTD 1.1 Public Beta

PostPosted: 21.09.2012, 16:38
by EricGleek
Hmm...

I played my game then when I got 1 life left, the game freezes.
Will you fix that? :(

Re: CreepTD 1.1 Public Beta

PostPosted: 21.09.2012, 16:42
by dcode
If you can supply me with a log :). Just press Ctrl+L when this happens and copy it to me, thanks!

Re: CreepTD 1.1 Public Beta

PostPosted: 21.09.2012, 19:27
by dcode
1.1 b16:
- Changed coop games to also share income (if 4 players, every player gains 25% for each creep sent by any team mate)
- Fixed ambience music sometimes not playing (hope so...)
- Fixed volume adjustment / TAB to toggle sound mute
- Updated survivor backend for the launch

1.1 b17:
- Fixed invalid investment calculation (now also split between players)
- Fixed maximum players in survivor coop

Server-side only update:
- Fixed server-side investment calculation not incrementing team mate income

Re: CreepTD 1.1 Public Beta

PostPosted: 21.09.2012, 22:27
by dcode
1.1 b18:
- Fixed and reworked start segment indicators
- Added "Invite to game" option in player context menus

Re: CreepTD 1.1 Public Beta

PostPosted: 23.09.2012, 04:14
by dcode
1.1 b21:
- Launch to stable
- Fixed initial SoundAPI bugs
- Added backlog worth calculation to server, fixes round change inconsistency

Re: CreepTD 1.1 Public Beta

PostPosted: 23.09.2012, 06:13
by PhantomKing
is income supposed to go down near end of round in coop?

can you post a link to run the old v1.0 so we can play that instead

Re: CreepTD 1.1 Public Beta

PostPosted: 23.09.2012, 16:22
by dcode
Currently being worked on:
- Swtich from JDK SSE to pure Rhino SSE to fix server-side deadlocks in survivor
- Inverted colors of building/upgrading etc. tower overlay

Re: CreepTD 1.1 Public Beta

PostPosted: 24.09.2012, 09:48
by Ximon
Bei mir ist es unspielbar wegen laggs :(