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CreepTD 1.1 Public Beta

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Pezinator

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Express Raptor
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Post 14.09.2012, 20:16

Re: CreepTD 1.1 Public Beta

I would like to write this in german, but since some people keep complaining about the germans posting in german I try to do it in english. I just played the new survivor (which is really great btw) when I discovered something that I would change. When you invest so only see your remaning money. I know that before the most recent update it was the other way round and I think that this was much better cause the survivor is busy anyway I don't think that we have to do math too. In the normal game it's the same. You see how much a creep costs not how much you have left if you buy it. I'd strongly recommend to change this again.
Pezinator

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Post 14.09.2012, 20:16

Re: Re: CreepTD 1.1 Public Beta

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dcode

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Post 14.09.2012, 21:21

Re: CreepTD 1.1 Public Beta

Usually, when investing, all that counts is your remaining money for building stuff. It's not important how many you spent (you usally spent the money that's over). The other way around you'd have to calculate how much money actually would be left to plan for further building. That's why I changed it :)

Thanks for trying in English, btw!
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 14.09.2012, 22:10

Re: CreepTD 1.1 Public Beta

1.1 b8:
- Enabled custom themes in the web version
- Added map cache so that it's not neccessary to download a map twice
- Fixed "The Big Combo" survivor to not generateIncomeNotSoSmart with expensive creeps
Think it, design it, build it, run it. That's what I do.
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manuel

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Post 15.09.2012, 07:04

Re: CreepTD 1.1 Public Beta

I agree with Pezinator - it's better comparable to the other modes, if you have to calculate a little bit.
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bimm

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Post 15.09.2012, 13:14

Re: CreepTD 1.1 Public Beta

..
Last edited by bimm on 21.10.2012, 00:10, edited 1 time in total.
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dcode

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Post 15.09.2012, 17:44

Re: CreepTD 1.1 Public Beta

1.1 b9:
- Added replay recording and viewing
- Fixed random "Download timed out" bug (now waiting up to 20 seconds until all downloads are really complete)
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 16.09.2012, 01:48

Re: CreepTD 1.1 Public Beta

1.1 b10:
- Added PRO unlock screen
Think it, design it, build it, run it. That's what I do.
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WienerAuster

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Joined: 28.08.2011, 20:31

Post 17.09.2012, 08:43

Re: CreepTD 1.1 Public Beta

Kann es sein, dass der Beta Server nicht mehr funktioniert? Ich kann mich nicht mehr einloggen.
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dcode

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Post 17.09.2012, 15:50

Re: CreepTD 1.1 Public Beta

1.1 b11:
- Changed Survivor AI interest rate to reduce over time (10, 9.5, 8.5, 7.5)
- Added autofill friend referal
- Fixed game state floating point glitches for different battlefield locations
- Updated VectorVision graphics to radar-style (not yet complete...)
- Added and activated server-side PRO code unlock
- Added map author names to map select screen
- Updated map rating info in map select screen
- Added multiple rules to game over calculation (dying time > less skill > most income > most credits > random)
- Added freely selectable playing position
- Removed boss levels from "The Invaders" AI (uses biggest instead)
- Fixed login bug when not remembering the password
- Changed Survivor difficulty to scale from 50%-150% to df 0.75-1.25
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 17.09.2012, 19:12

Re: CreepTD 1.1 Public Beta

1.1 b12:
- Fixed theme cache bug (e.g. default towers without turrets on Classic+)
- Fixed game over round id on timeout (e.g. +X rounds on survivor when quitting)
- Enabled VectorVision also if spectating
- Fixed invalid map checksum in local store (forced download)
- Fixed game select in lobby not showing any game info / random transparent background
- Fixed game sidebar to use custom theme creep and tower names

Website:
- Fixed defect login link if in forums
Think it, design it, build it, run it. That's what I do.
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Darkblades

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Post 17.09.2012, 19:52

Re: CreepTD 1.1 Public Beta

dcode wrote:Website:
- Fixed defect login link if in forums


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Aussagekräftige Turmstellung
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Ximon

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Post 17.09.2012, 21:11

Re: CreepTD 1.1 Public Beta

Die Rockets schießen die Raketen im alten (1 Pixel) Grafikstiel. ;)
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dcode

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Post 17.09.2012, 23:59

Re: CreepTD 1.1 Public Beta

I am going to take the opportunity to make another change to the game calculation: Currently, creeps move relatively faster on a diagonal path. However, distance between 0,0 and 0,1 is 20px and distance between the diagonal 0,0 and 1,1 is about 28,3px. I am going to fix this with one of the next updates. This will change nothing on maps that don't use any diagonal paths at all but will change lots to the better on maps like LOOPINGS, OLYMPICS or SNAKYPATH.
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 18.09.2012, 01:41

Re: CreepTD 1.1 Public Beta

1.1 b14:
- Added remade VectorVision
- Fixed creep speeds on diagonal paths
- Fixed render exception when an empty context is present
- Added CTDC config format
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 18.09.2012, 18:25

Re: CreepTD 1.1 Public Beta

Client-side update:
- Fixed translation issues, corrected missing punctuation
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 18.09.2012, 22:19

Re: CreepTD 1.1 Public Beta

Client-side update:
- Fixed performance loss through logging output
- Fixed strategy-checked icon rotation
- Fixed context effects not showing for rotated contexts
- Fixed sidebar tower view rotation
- Disabled map cache for the web version to avoid the annoying "extended space" dialog
- Attempted to make system-wide clipboard available in the web version for newer Java versions (seems not to work ^^)
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 20.09.2012, 00:26

Re: CreepTD 1.1 Public Beta

1.1 b15:
- Added achievements
- Fixed invalid context animation translation
Think it, design it, build it, run it. That's what I do.
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Thundder

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Post 20.09.2012, 01:27

Re: CreepTD 1.1 Public Beta

You wanted us to test it and let you know of any bugs we found. Well first off I would like to say how great the new version of creep is. On the bug issue not many were found. At first there were a few but you seemed to have fixed all but one. Upgrading towers for some reason doesn't always work. sometimes having to click multiple times or even wait for the next round. Another thins isn't a bug but a recommendation to set P as the invest button. or even another. but having to click the invest button hasn't gotten annoying. Thanks for your time and all the hard work you've been putting into this great game.
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dcode

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Post 20.09.2012, 14:21

Re: CreepTD 1.1 Public Beta

Thank's, I will have a look for the upgrading issue. Regarding the invest button, it's even easier: Press SPACE to quick-invest or use the mouse wheel to adjust the value and press it to invest. I added this to the manual, too.
Think it, design it, build it, run it. That's what I do.
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Orion20

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Post 20.09.2012, 20:06

Re: CreepTD 1.1 Public Beta

I tried it and it says "df is not online"
Tested by google chrome.
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