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Random path maps

PostPosted: 24.04.2012, 13:45
by EasyX
It's just an idea.. let me know what you think about it.

A mode which generates a random vectorized Map.

This would be a funny hardcore mode for advanced players. No one would have a knowledge advantage.

Maybe with options for a range of the generated length, tunnels on/off, crossings on/off, circles on/off and/or more.

Re: Random path maps

PostPosted: 24.04.2012, 14:22
by Katze
finde ich eine sehr sehr gute Idee!! :)
Müsste dann aber so programmiert werden, dass etwas halbwegs spielbares rauskommt :lol:

Re: Random path maps

PostPosted: 24.04.2012, 15:43
by dcode
Nice idea :) Of course I have to look if and if yes when I'll find time to think about it.

Re: Random path maps

PostPosted: 24.04.2012, 16:18
by manuel
And dozens of players would leave immediately, if they don´t like the map.

Re: Random path maps

PostPosted: 24.04.2012, 16:45
by EasyX
As i said.. it would be a mode for advanced players. I think it would be ok to leave, if all say no.. Otherwise if just 1-2 leave it would be nice skill pushing ^^

Re: Random path maps

PostPosted: 24.04.2012, 17:13
by manuel
I´ve never seen noobs leaving a game, if they don´t like a map. Only advanced players do that :)
Moreover, if one player leaves, they others gotta leave, too; because of the skill pushing, as you said. Noone stays in a game, if one player leaves immediately.

Re: Random path maps

PostPosted: 24.04.2012, 19:27
by Katze
Ich denke, dass wenn diese Funktion gut umgesetzt wird und es genügend Einstellungsmöglichkeiten, wie Pfadlänge und deffschwierigkeit geben wird, werden nicht viele leaven, da man ja weiß, worauf man sich einlässt. Klar sollte nicht eine map wie quadcore rauskommen, wenn man eine erwartet, die wie Speedvector ist ;)