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Add back F2 button?

PostPosted: 09.01.2012, 15:19
by tracker
it used to pop up sound settings, not anymore, why? i usually set sounds on when i wait for players, and sounds off when i start the game (the sounds are horrible, and horrible loud! (i listen music ALL the time)).

also the clicking on options button ingame doesnt work very well! (misclicks somehow).

Re: Add back F2 button?

PostPosted: 09.01.2012, 16:03
by krunx
The problem is that the F2 button is already used by the browser for other functions!

Re: Add back F2 button?

PostPosted: 09.01.2012, 18:07
by tracker
but i dont play by browser lol, and what is it for anyways... never used :D edit: doesnt do anything in my browser!

Re: Add back F2 button?

PostPosted: 09.01.2012, 18:08
by dcode
Good point. We should add it to the download version - but we have to prevent misunderstandings with the web version though, maybe, we don't mention it anywhere.

Re: Add back F2 button?

PostPosted: 09.01.2012, 18:42
by tracker
what does it do on the web version...? i still cant make anything out of f2...

Re: Add back F2 button?

PostPosted: 09.01.2012, 19:32
by dcode
When run in an Applet, the F2-Event is not fired. Webstart should fire it.

Re: Add back F2 button?

PostPosted: 09.01.2012, 19:44
by tracker
krunx wrote:The problem is that the F2 button is already used by the browser for other functions!

what functions?? i tried the web version of creeptd, and f2 does nothing... also it doesnt nothing in my browser (firefox).

Re: Add back F2 button?

PostPosted: 09.01.2012, 19:45
by dcode
As far as I know it's just that the F-Buttons are not fired in applets regardless of their function.

Re: Add back F2 button?

PostPosted: 12.01.2012, 20:44
by dcode
The next update will contain this feature but it will not use the F2 key. It will use TAB instead and is limited to running games, so that it will work on all versions.

Re: Add back F2 button?

PostPosted: 12.01.2012, 23:33
by tracker
isnt tab already in use to switch focus from text input to button etc? i would suggest using the button at the top left corner in this image: http://clasfaculty.ucdenver.edu/tphilli ... oard-a.jpg . its usually used in games as the "console" button.

Re: Add back F2 button?

PostPosted: 12.01.2012, 23:36
by dcode
My thoughts were that the TAB button is easy reachable, is suitable for the purpose and has no special functionality in a mouse-played game like this so I have overridden every functionality it may have :)

Re: Add back F2 button?

PostPosted: 12.01.2012, 23:46
by tracker
okay, so if i press tab, it wont change the focus from text input to a button? because it would be annoying if it did do that and pop up the window at same time -> i press U to upgrade and wonder why nothing happens :)

Re: Add back F2 button?

PostPosted: 12.01.2012, 23:58
by dcode
Yes, the event is stopped after executing the un/mute.

Re: Add back F2 button?

PostPosted: 12.01.2012, 23:59
by tracker
wait, tab mutes sounds instantly? i thought it pops up an options window :shock:

about the options, could you add back the antialiased options? i think it makes lag on quadcore lol :D

Re: Add back F2 button?

PostPosted: 13.01.2012, 00:53
by dcode
Yes, it toggles and an icon is displayed inside your map. The update is already online.

Creeps, towers and effects are not antialiased at all. Only antialiased things are range arcs and such that really require it. An option would be practically useless because of this.

Re: Add back F2 button?

PostPosted: 13.01.2012, 01:31
by tracker
oh well, i think its good either way. tab on/off will be easier for sure.

dcode wrote:Creeps, towers and effects are not antialiased at all. Only antialiased things are range arcs and such that really require it. An option would be practically useless because of this.

hmm... really? did you change this recently? i think i saw the towers antialiased a while ago :? maybe i was dreaming lol.

Re: Add back F2 button?

PostPosted: 13.01.2012, 02:34
by dcode
There is no antialiasing for towers, this are just images. The only thing antialiased are the range arcs of the selected tower. That's not much and does not make any difference in performance.