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map editor request.

PostPosted: 24.02.2013, 17:52
by Flipper
There is a tool on the map editor that runs a little "fire dot" through the map to check the path.

I notice that many question path colors ....(that is too blue for the Blue creeps to show up, too light for the white creeps)
I even ran a grey path texture that initially look non conflicting but green creeps got lost in it.

Is there any chance of creating another test option to send different creeps to run the path to check for visual compatibility?

Also, could there be a way to upload *.map files into the editor?

Finally, can the map editor have the same engine that would display a 16X16 map into a 32x32 player game presentation also a 16X32 into a 32X32 to check for visual alignment? (also include the clouds?). Could this be a savable image?

Re: map editor request.

PostPosted: 24.02.2013, 18:21
by Pezinator
the upload funktion would be nice indeeded. The problem with the creeps can be solved easily. Simply take a creep out of the creep td ordner and copy it on your path. for sure it would be fine to easily make this in the mapeditor but it also works they way i said.

Re: map editor request.

PostPosted: 24.02.2013, 19:32
by Flipper
thought about that, but couldn't find a file with them in there.
I think it would be nice to select a creep to send on the tester to see real world across all section of paths.