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Surrender

PostPosted: 08.01.2013, 21:18
by Flipper
Sometimes, especially during a 2v2, someone will drop out causing the game to become extremely unbalanced.

Is there a way to implement a "Mercy" button so that way, the game doesn't count?

This could also be used for 1v1 games that are done for R&D purposes amongst friends.

Not to sure if it should be limited to first few rounds or for the whole game. (I think the whole game)

Re: Surrender

PostPosted: 10.01.2013, 22:29
by Rambo196
good idea. If a player has a disconect the other players can press the button and the game will not count. Would be great in every modus.

Re: Surrender

PostPosted: 10.01.2013, 22:43
by EasyX
This would need a lot of thrust. So if someone play bad and quit and say "i had a discon" and all believe him he save his Skill?

Re: Surrender

PostPosted: 10.01.2013, 23:27
by manuel
I like it, but I'm sure that only a few players would use this option, but thats more, than noone :)

Re: Surrender

PostPosted: 15.01.2013, 00:12
by Flipper
I thought that it would be good for those that lose a partner very early in the game, and all parties have to agree (except for the dropped party, that would be automatic), once all votes are in then the game goes into a noncounting state.

You could make it so that the dropped party would get logged, if after a certain small % of dropped games vs played games then they (and not the partner) suffer the loss.

This could also help with practice games between two players that just want to try out something.

Re: Surrender

PostPosted: 15.01.2013, 12:54
by CREEPKILLARR
Surely people would abuse this and see that if theyre going to loose then they would surrender the game? i know i would :S

Re: Surrender

PostPosted: 16.01.2013, 03:49
by Flipper
that is why if you bail the rest get to vote to give you and/or your partner amnesty, if not you get an extra 5 skill penalty?