Page 1 of 1

Tower Options

PostPosted: 26.11.2012, 15:37
by Dialga
I know this probably has been brought up before, but I was just curious if maybe at some point in the future, there could be more options for adding additional Towers or more upgrade options available for the current Towers.

Right now, end-game always consists of either Missile Silos or Ion Cannons. Silos for long maps, Ions for shorter ones.

I think if we had more Towers and/or more upgrades for existing Towers, that gameplay would be less predictable.

Take for example, Bloons Tower Defense. Each Tower has two different upgrade options per level, and you can only choose 1 of the 2 upgrade possibilities. It makes the game have much more strategy, because if you upgrade a Tower along one upgrade path, the second upgrade path is closed. So for example, you could either upgrade a Tower's range, or a Tower's Attack Power, but not both for the same Tower.

Or create more Towers that specifically only attack certain Creeps, such as a Tower that only damages Slow-resistance creeps, rather than attacking all creeps.

Or maybe include more defensive Towers that affect other Towers already in play. For instance, a new Tower that does not attack, but when it's placed next to a Missile Silo, it increases the Silo's Attack Power or reduces its Cooldown.

Perhaps even including more Tower strategies for targetting the "Slowest" creep, targetting creeps that regenerate HP, or targetting creeps immune to Slows, would also help add strategy.

I think what I'm just saying overall is that it's good to have more options available, so that every game doesn't always start with Gun Turrets and Cannon Towers, and end with Ions and Silos.

Not sure if everyone agrees with me. Simplicity is golden, to an extent. But at the same time, after a while, you tend to expect what Towers everyone is going to build. And with only 6 Towers available, there are few options, especially during end-game, when you have to use Silos and Ions, no question about it.

Re: Tower Options

PostPosted: 26.11.2012, 23:47
by Sazuminerados
I have to say, I am happy that there are only 6 towers. You told us yourself: Simplicity is golden, and as long as we keep this simplicity, it is more about skill than everything else, and that's one point I really like about this game :)

Re: Tower Options

PostPosted: 18.12.2012, 09:59
by Tzadeek
I agree that new towers should be introduced. You are correct you say all people use are cannons and ions for the most popular maps, more towers would add more strategy.

It's odd how all the moderators don't want new Towers. Seems they are under control of a dictator or something :geek: I hope this game gets new towers otherwise another game will come out very similar offering more choice of towers etc.

Re: Tower Options

PostPosted: 04.01.2013, 02:17
by BahamutRox
I think we have enough towers, but I think we need more strategy options.
That's all. :)

Re: Tower Options

PostPosted: 04.01.2013, 18:42
by Seraph07
So which more strategy options do you have in mind?

Re: Tower Options

PostPosted: 04.01.2013, 21:53
by Rambo196
Um sinnvoll zu vertedigen oder um zu überleben in bremslichen Situation könnten folgende toweroptionen brauchbar sein:
attack slow-immune/weiteste (gegenteil von fastest) : um Phönixe/Sharks hinter Raptoren/Mambas zu eliminieren.
Fastest/Strongest: Bisher gibt es nur Fastest/Farthest. Priorität liegt auf Raptoren, welche gleichmäßig beschossen werden(ideal für endgame).
Strong/Weak: Attackiert primär die stärkste Creepart und sekundär die schwächsten dieser Art. Gut zu gebrauchen für 2 Phönixe der vorderste ist voll der hintere fast down, allerdings kommen noch lowcreeps auf maps like Arena sinnvoll.